Changelog v1.9.6 PLEASE NOTE - When driving at night I make the assumption that you are using at least some element of Volumetric Fog to simulate atmosphere. I would suggest as a minimum you set 0.00075 in the Fog Setting box in GodMode *********** v1.9.6 - Made the MML HST Compatible with Spikee's cab-cab mod and increased the intensity of the headlights *********** v1.9.5 - Removed the Class 158 LOD fix as it has been superceded by the MML patch - Ensured compatibility of the MML Class 43 HST withe the above patch *********** v1.9.4 - Corrects an error on the Class 170 where I forgot to revert an experimental setting regarding interior LOD. Please redownload if you have 1.9.3 *********** v1.9.3 - On the Class 170 I've fixed the headlight LOD (yet again), reduced the intensity of the cab light and significantly reduced the intensity of the noticeboard light as it defaults on when starting a service and wrecks the cab lighting. Reduced the intensity of the saloon lighting as it was far too stark and bright *********** v1.9.2 - Reduced the intensity of the headlights on the Class 710 (Goblin Line) as they are unrealistically bright by default - Fixed the headlight LOD pop-in on the Vectron - Increased the brightness of the headlights on the LUL72Stock (Bakerloo Line) to make them more realistic *********** v1.9.1 - Updated the Class 142 Pacer LOD changes to use the latest file after the Winter Core Update 2. Hold Gear now works as designed *********** v1.9.0 - Added the Class 43 HST from MML which includes the changes I made to the cab lighting for the MML EP as well as increased the intensity of the headlights a bit as I believe they were too dim *********** v1.8.5 - Significantly increased the intensity of both the marker and beam lights on the Voralberg OBB 4024 Talent 1 *********** v1.8.4 - Increased the intensity of the Class 700 and DB BR628 (Niddertalbahn) headlights. On the class 700 the lights in the game are listed as 'Night' and 'Day' when in fact they are actually dipped and full beam. If driving at night in fog and the atmospheric reflection is too great select 'Day' or 'dipped' and all will be well *********** v1.8.3 - Added Headlight LOD fix and increased the intensity of the DB BR 143 on Dresden-Riesa *********** v1.8.2 - Added headlight LOD fixes for the EMD F125 and the Hyundai Rotem Cabcars on Antelope Valley *********** v1.8.1 - Further improvements to the desk and insturment lighting on Bernina Line *********** v1.8 - Added numerous fixes for the Bernia Line's RhB ABe 8/12 Allegra and RhB EW1 Coaches including the headlight intensity and LOD (too short, yet again!), the cab light and the passenger saloon lights for both the unit itself and the EW1 coach *********** v1.71 - Having tried the OBB 4024 on a different service I wasn't happy with how it looked (still too dark) so have made a further edit to that file alone to improve it further *********** v1.7 - Added a headlight fix for the OBB 4024 Talent 1 on Voralberg. Please note that the there is a shadow being cast that runs from right to left in front of the train in the light cone which I suspect is caused by the anti-glare filters in front of the marker lights. Nothing I do gets rid of it, and although I may be wrong I suspect that rather than fix that issue DTG just turned down the intensity of the lights to near zero. What we have here is, I believe, a good compromise - Added a headlight fix for the BR Class 314 on Cathcart Circle as above. *********** v1.6 - My sincere apologies (again) but something happened with the Class 700 lights in v1.5 that rendered the LOD fix broken. No matter what I did to the files in the mod it didn't fix it, so I've gone back and made the same changes to the original files again and hey presto, it's now working. I wish I knew why but it's the nature of the beast sometimes. Re-download the Class 700 for the fix. Thanks for the understanding *********** v1.5 - Further refined to Class 700 lighting. I've increased the intensity and attenuation radius and warmed the temperature ever-so slightly making the headlights much more realistic in throw, illumination and colour. I've also reduced the intensity of the desk light very slightly too - Fixed the LOD issue on the Class 465 as with other fixes of this type, as well as lessened the intensity of the cab light. As this is a long standing bug where the AI cab light is always on this change softens the impact of this bug. I didn't want to disable it entirely as obviously this would take it out on the player train too *********** v1.4 - I found that the packing mistake I'd made with the Class700 affected the other mods as well so have repacked everything again removing the issue. Technically it shouldn't matter but to avoid any conflicts I'd recommend downloading each element again. Very sorry about that. - Added a fix to the Scotrail Class 385 headlight LOD - Edited the DB BR 628 headlights on Niddertalbahn to give a realistic amount of light ahead of the train. No matter how dim lights are, virtually any light source will cast at least some light in the dark (even the weakest torch) so this phenomenon of loco lights casting nothing in TSW is not realistic. This fixes the issue with the aim of being realistic, not over the top - Having figured out Rivet's way of doing things I've gone back and also fixed the LOD on the Lucerne-Sursee RABe523 making the headlights visible from a realistic distance. As this is also a modern unit I've increased the throw distance of the lights a bit further too - Added a fix for the Underground stock on Bakerloo to significantly reduce the intensity of the saloon lights to realistic levels *********** v1.3 - Introduced a Chnagelog! - Added a LOD fix for the ICE3 headlights on Kassel - Wurzburg along the same lines as the Class 700. Now visible for a realistic distance - Tidied up the Class 700 file as I'd accidently packed all the other mods into the same .pak file. Re-download to tidy up ***********