The Class 387 is here alongside the Class 377!
Check out the second half of this promotional video, where the Class 387 makes an appearance:
Get to grips with the last generation of Electrostar
Place the file into the DLC folder at:
\steamapps\common\Train Sim World 2\WindowsNoEditor\TS2Prototype\Content\DLC
Files!Class387SoundMod[BML]7.pak 19 MB · Downloaded 888× Changelog.txt 1 KB · Downloaded 110×
Previously uploaded files have been downloaded 4,869 times before being withdrawn.
About this mod
- 21 Dec 2021
- 19 Nov 2022
- Train Sim World
- Type of content
- Train Sim World 2: Steam version (UE4 4.26), Train Sim World 2: Epic Games Store version (UE4 4.26), Train Sim World 3
Awesome sound pack, I aboslutely love the door sounds and traction
Thanks. This really wasn't easy and there's still improvements that need to be done
Hi, some sounds are top notch some do lack, door sounds are superb and the air conditioning sounds are really well done, however there are improvements needed to be made to the motor sounds and in cab sounds, the AWS and Power/Brake handle sounds are way too quiet and as a result made me miss one of the AWS warnings on a scenario I recently did.
I am aware of the quiet AWS and dodgy motors. I will get on it when my assignments are out of the way
Yeah that's okay, take your time with it mate I know it's tough
Good job !
It kind of felt too quiet with this new update especially when i open the window. Is there anyway you can fix this. I think its too quiet in the cab. I kinda of prefer the old version where when you open the window, you hear more sound, and this is how its suppose to be like, and make sense.
But when you close the window it should feel less sound like how the sound is currently when you open the window.
Can you please fix this, thanks
I can restore the wind sound when it's not bugged anymore
Wait why is it bugged, is something wrong with this train. Ok i look forward to seeing the new updates one.
This also is happening on the class 377 and Class 375. Thanks again for these amazing mods.
Top notch work, shame DTG still haven't sorted the horn audio clipping.
It's because their implementation of the horn is wrong for UE4. Because of frame-time, it delays between files - which would be avoided if they used fade.
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