Stevens Pass Modernized V1.2

Description

This is NOT a standalone route, it's merely an upgrade for the already existing Stevens Pass route.
G-Trax's Stevens Pass, while it is still an incredibly beautiful route, is already over 8 years old, and since the route's release in 2014, a lot has changed. In 2015, BNSF completed a large project around the Everett area to expand Delta and Bayside Yards. I recently took it upon myself to bring the trackage up to date, along with adding Searchlight Simulations' awesome fully functional defect detectors for the whole route. Note that you will have to manually add scripts to all rolling stock (except Searchlight's own AC44, BNSF SD40 pack, rolling stock packs, and any other stock that has the scripting built in) to make the detectors give a correct axle count. The detectors can be downloaded, along with a manual that covers injecting the rolling stock scripts, here: https://www.store.searchlight-simulations.com/defect-detectors
Anyway, here's a rough list of what I changed.

  • Added Marsh Yard (between Delta Yard and the Rogers Main, comprised of 4 arrival/departure tracks
  • Added new Delta classification tracks (13-16, plus a small stub track #17)
  • Renamed Delta and Bayside Yard tracks, some with real track IDs
  • Double tracks now run straight from Bayside Yard around the north tip of Everett to Delta Junction
  • Rebuilt north Bayside Yard entrance so that you can now access track 303 from 302
  • Removed Bayside engine track (Bayside is no longer used for switching; since switch power is no longer stationed there, BNSF removed it
  • Removed Kimberly-Clark pulp mill (demolished in 2012)
  • Removed Snohomish lumber mill (burned down in 2015, tracks are still there though)
  • Added 2 new stub tracks at the Boeing Everett facility, just above the run-around track.
  • Disconnected Wolfkill Feed Track 2 and Town & Country track in Monroe
  • Removed BN color lights in Wenatchee, removed IRL around 2015
  • Added Searchlight Simulations defect detectors (exception detectors, denoted by "EXC", which only broadcast when a defect is found, were not replaced with Searchlight ones)

Version 1.1:

  • Fixed tracks sometimes being invisible and glitchy ground textures

Version 1.2:

  • Added some extra vegetation in a few spots
  • Added the Pacific Avenue house track next to the Sounder spur

This is my first route enhancement, so expect to see some bugs. Please comment if you see something wrong and I'll do my best to update it as soon as I can.

NOTE: The ground textures and/or tracks may not load if you enter into a scenario right from the Drive menu. Unfortunately, this is a quirk of the original Stevens Pass route that I can't remove. If this happens, simply enter the scenario from the Build menu, teleport to a place several miles away from the spawn point, and teleport back. This should force the tracks to reload and now they should show up.

Tags: stevens-pass

Dependencies

Installation Instructions

Simply extract the zip file in the Railworks root directory to install the route.

Files

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About this mod

Created
25 Jan 2023
Updated
3 Jan 2024
Game
Train Simulator Classic
Type of content
Enhancement pack