This is NOT a standalone route, it's merely an upgrade for the already existing Stevens Pass route.
G-Trax's Stevens Pass, while it is still an incredibly beautiful route, is already over 8 years old, and since the route's release in 2014, a lot has changed. In 2015, BNSF completed a large project around the Everett area to expand Delta and Bayside Yards. I recently took it upon myself to bring the trackage up to date, along with adding Searchlight Simulations' awesome fully functional defect detectors for the whole route. Note that you will have to manually add scripts to all rolling stock (except Searchlight's own AC44, BNSF SD40 pack, rolling stock packs, and any other stock that has the scripting built in) to make the detectors give a correct axle count. The detectors can be downloaded, along with a manual that covers injecting the rolling stock scripts, here: https://www.store.searchlight-simulations.com/defect-detectors
Anyway, here's a rough list of what I changed.
Version 1.1:
Version 1.2:
This is my first route enhancement, so expect to see some bugs. Please comment if you see something wrong and I'll do my best to update it as soon as I can.
NOTE: The ground textures and/or tracks may not load if you enter into a scenario right from the Drive menu. Unfortunately, this is a quirk of the original Stevens Pass route that I can't remove. If this happens, simply enter the scenario from the Build menu, teleport to a place several miles away from the spawn point, and teleport back. This should force the tracks to reload and now they should show up.
Tags: stevens-pass
Simply extract the zip file in the Railworks root directory to install the route.
Loading comments…