This is the first Beta build of Severn Valley Railway, there is still a heavy amount to be done but to get some external feedback this is where the project is at currently.
Please Note that due to a current issue if not all DLC is owned it will cause timetable to end up with no services. Also, due to no help being given from DTG Free Roam currently does not work and will cause to be loaded into the void if attempted.
If you wish to stay up to date with developments on this project and others please apply to join my discord server.
https://discord.gg/vhxtsgY5
Also below is a form link which i have put together so I can gather feedback on how people feel about the route so far.
https://forms.gle/Y63p2AeoxiVq4K6w7
DLCDependencies:
Riviera Line
Peak Forest Railway
Preston Blackpool
TSW2 West Somerset Railway
Spirit Of Steam
Birmingham Crewe
Please note there may be more fixes and changes that aren't listed above.
Please note there may be more fixes and changes that aren't listed above.
Any bugs or issues please ensure they are put into the Discord Server linked below so they can be looked into at next oppotunity.
DLCDependencies:
Riviera Line
Peak Forest Railway
Preston Blackpool
TSW2 West Somerset Railway
Spirit Of Steam
Birmingham Crewe
i cant get this to load at all
you'll need to give more info then that sorry
is this pc only or console aswell
pc only sorry
i cant get this to load at all
hmm can you provide me with the error your getting when you try to load it please.
There are requirements of Riveria and Class 220 which if you don't have them two DLCs and the RG_Common Libary then things may not load correctly
it is probably because of the outdated common library pack
the newer one is at https://www.trainsimcommunity.com/mods/c3-train-sim-world/c110-pc-editor-creations/i7013-rgcommon-libary
Insanely cool stuff, great job on this mate!
It is great. With many missing objects and textures. But overally? great job.
Any ideas where this is happening as apart from some station buildings mostly everything else should have textures on them. Also foot bridges for now are just basic until I get around to giving them more of a proper model.
Yeah. Mostly I meant them. But. Wonderful work Greg!
So this should be solved now missing objects as the Common libary pak is now bundled in with the route pak so it shouldn't have any issues loading objects.
Very cool to finally see this route in TSW6 - What the goal with this I notice it's all double track is this planned to be a what if the route never closed or will it eventually be a 1:1 replica of the preserved line. Looking forward to seeing where this goes great work.
so this latest update to the route will most likley answer your question.
Originally it was gonna be in a sense as youv'e put it a what if the route never closed and was double track etc. However, from player feedback and tbf my own Pov returning it to most of a 1:1 felt like it gave it a better feel.
I think you've made the right choice, keep up the good work
Does this work with xbox windows version
How can that work on console omg? You know how to add it? None mod will work ever on console, unless DTG decide to officially support it.
Smokey - he's not talking about a console version
Doesn't get past the loading screen. Are there any more dependencies apart from the DLC?
yeah, in the details about the route above it says what requirements are
Hi all if anyone if having issues using the Patch 0.1.2 of the route please ping a message on the DTG fourm or TSC Discord Modding Channel so I can gather more info.
I love this! Definately has things to improve such as being able to spawn in free roam, and creating custom routes. But i still love it! Considering there is no other train sim editor route out yet, its nice to see how its coming along. I have just uploaded a vid of the full route to get some publicity and extra support and feedback :) I like the scenery and will look amazing once the details are added.
do you have a link to this vid youve done ?
Hi there, looks good so far, there is just one problem that the speeds are wrong.
Since it is a Heritage railway the max speed is 25mph, just wanted let you know.
thats been corrected.

At first, in the route selector the picture is just showing as a red criss-cross pattern on a black background, then when I try and load itit would just keep loading forever, then I tried spawning in free roam and it's just a complete void? I've got all the required DLC

i have this problem to
so free roam won't work unfortunately. I have just put out a update build of the mod so it may be fixed.
so free roam is now fixed
Can you please check if it is compatable with the PC xbox app as im stuck on a white empty void whenever i try spwan in thx.
so it might be but I can't confirm or deny that one sorry
Everytime we download the file it tries to re download Steam. We have the file downloaded onto our PC, but what do we do next? Could somebody please help me as my son is super keen on seeing SVR on TSW6, We have same issue with Thomas Standard issue so know we are doing something not quite right. Looking forward to hearning back from somebody!
Thank you
not quite sure what you mean their sorry.
i am going to severn valley next week for the stream garla would you like me to get any photos or photos of timetable for you
Timetables I can get from online. It's completely up to you if you wish to but tbf any photos are better then no photos.
i just get loaded into B2C
don't understand how that would happen as that doesn't happen for me.
So just checked my end with the same pak which I've put out today and it loads me into the correct route.
Just downloaded the latest version after a couple of months of not diving into the route, some major improvements since the last time I ran it! I don't know if it's been reported yet, but I think the radius might be too tight on the 10mph curve at the points as you exit Bridgenorth station from the platform that has the station building. I spawned in a random consist with a 47 and some Mk3s and I think the tightness of the curve is either causing the Mk3s to derail due to their length, or causing the coupling between the loco and the first coach to drag the coach off the rails. If I run over the same points with just the 47 it gets over them fine.
JB
hmm I will have a look it might be too tight curve as you say. Not sure when I'll get round to it and have an update out.
I have a similar issue that my game doesnt load and all i get is a blank canvas in free roam and i have everything needed
so in the latest build on here that issue should be resolved.
someone that was getting that issue I had check and free roam is working fine for them
Anyone that was getting issues with stuff like inifnite loading, being loaded into a void please download lastest V0.1.41 as I have resolved a few of them Free roam etc being one of them
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Super impressive and inspiring to see a modded map project release! Nice work making the tracks and signals, those can be quite tricky for sure. This is certainly a project I'll be watching, keep up the good work!!