TSW: God Mode - Alpha 0.1.2

  • by Foobian
  • 38 upvotes
  • Downloaded 5305 times

TSW God Mode, currently still in very early alpha, wants to be a utility inside TSW itself in form of a pak mod, accessed by moving your mouse to the top edge of your screen while driving, to help modders with creating their own mods or anyone with just having a bit of fun!

Features

Runtime Timetabling
A UI for some of the ts2.rtt console commands allowing you to spawn any Formation or RVD (Rail Vehicle Definition = a single rail vehicle) at will and routing yourself to a marker or portal (now also via a dropdown field since Alpha 0.1.1)

Environment Settings
A UI for controlling most TSW Environment variables like Date & Time, Cloudiness, Precipitation, Wetness, Ground & Piled Snow, Wind Strength, how autumn- or winter-like the vegitation is, the temperature and Fog Density (and skylight intensity too because that's used pretty often as well)

Modder's Log
Because of Unreal Engine stripping all debugging features, including everything logging related, when TSW is getting cooked for you, the end user, modders have it hard to debug their own Blueprint-based mods. This mod introduces it's own log system to make the process of creating such mods a little easier.
Get the files required in the Editor on GitHub here!

Console
God Mode has a very basic console implemented that feeds the user's input into Unreal Engine's ExecuteConsoleCommand Blueprint node. That means that there's no console output and that SET/GET/GETALL do not work!

Zoomier Zoom
Zoomier Zoom is a seperate zoom system that zooms a lot more than TSW's before! FOV range is between 5 and 130

Changelog

Foob_GodMode_BCCPatch.pak - 20.11.2022

  • Temporary pak file for Birmingham Cross City compatibility with God Mode Alpha v0.1.2

Alpha 0.1.2

  • God Mode now can differentiate between TSW 2 and TSW 3 which is indicated via an icon in the settings window
  • Added Universal Electrification and delete train UI in the Runtime Timetabling Window under "More Options" while the Console Command UI feature is still WIP
  • God Mode added to "Schnellfahrstrecke Kassel - Würzbrug" and "Cajon Pass"
  • Marker list added to "Schnellfahrstrecke Kassel - Würzbrug", "Cajon Pass" and "South Eastern Highspeed Extended"
  • Something something hidden command

Alpha 0.1.1

  • Window Resizing
  • God Mode added to "Island Line 2022"
  • Marker dropdown system implemented
  • Marker list added to all current routes (latest release: "Island Line 2022: BR Class 484")
  • Modder's Log "Event Begin Play" Fix: When log entries are made before the Widget has spawned (by using Event Begin Play) your entries will no longer be sent to the void, instead to a log buffer
  • Environment Settings Skylight Intensity slider replaced with spin box
  • German Localization added

Installation Instructions

Installed like any other pak-mod by being copied over to your Train Sim World 2 or 3 \WindowsNoEditor\TS2Prototype\Content\DLC\ folder

Tags: tsw2 tsw3

Files

Foob_GodMode_BCCPatch.pak 4 KB · Downloaded 250×

Temporary pak for Birmingham Cross City compatibility with God Mode Alpha v0.1.2

Foob_GodMode.pak 707 KB · Downloaded 2,508×

Previously uploaded files have been downloaded 2,547 times before being withdrawn.

Comments

Avatar of Laika
Laika 10 Jul 2022

**Fantastic mod, only in alpha and already a game changer **

Avatar of Future
Future 11 Jul 2022

Just brilliant! It amazes me how far mods have come on since the early TSW2020 days to literal God Mode today

Avatar of jorge1981
jorge1981 11 Jul 2022

very good mod I liked it a lot but the locomotives that are generated with the mod do not work they do not advance

Avatar of Foobian
Foobian 11 Jul 2022

I've had them work fine for multiple people 🤔
What loco are you trying to sapwn?

Avatar of jorge1981
jorge1981 11 Jul 2022

I already tried with all the locomotives and they do not react

Avatar of Steinchenwelt
Steinchenwelt 16 Jul 2022

Hello,
I´ve tested around a bit and I have also come across multiple locos which didnt work:

RVD:(always as Light engines)
DCZ Railpool 185.2
DRA MRCE 185.5
DRA 363
DRA 146.2
KAH 187
DB BR 182

Formations:
DCZ Railpool 185.2
DRA MRCE 185.5
DRA 363
DRA 146.2 (does work if you drive it from the cab car)
KAH 187

All other trains I tested worked.

Avatar of BassV
BassV 16 Jul 2022

Haven't tested them all but the BR 363 doesn't work for me neither. It runs when I spawn the loco, but as soon as I get seated in the cabin the engine shuts down and there is no possible way to start it up again.

When I spawn another 363 it's the same story, but when that engine shuts down the other loco starts up again!! Unable to drive it anyway. Strange...

Avatar of Foobian
Foobian 16 Jul 2022

So after some further testing of the locomotives Steinchenwelt already played around with (thank you very much for that):

The DRA 363 problems I can confirm to be like BassV explained. When spawning multiple DRA 363s they all are actually broken, but others engines turning on when sitting in another 363 is just TSW trying to save resources by simplifying the simulation of those other 363s, which in the process of simplifying seems to turn the engine back on. If you own DCZ I can assure you that the DCZ 363 works, don't know about the RSN one though.

All other locos Steinchenwelt listed I could get moving by toggling AFB on and off once.

Hope this helps and you can understand that I can't do anything about the DRA 363

Avatar of Steinchenwelt
Steinchenwelt 16 Jul 2022

Thanks for the tip with the AFB, its working now!

Avatar of BassV
BassV 16 Jul 2022

Thanks for testing Foobian. I only have the RSN 363 and that one doesn't work. But a Class 66 works fine on dieseltracks too ;-)

Update: I got the RSN 363 working!! Turn off the power and fuel pump switch and then you can start the locomotive.

Avatar of 𝕸𝖗 𝕽𝖔𝖑𝖊𝖝 [FR]

How is the program executed ?

Avatar of Foobian
Foobian 14 Jul 2022

The .pak file is installed like any other pak-mod for TSW by being copied over into the game's DLC folder like explained above in the Installation Instructions section of the mod page. In-game you access the mod's functions by moving your mouse to the top edge of the game while loaded into a route

Avatar of Hauptmann Ålex | SFÅlex

How can I create marks for points I want to get guided to?

Avatar of Foobian
Foobian 14 Jul 2022

You can't create any, only use the ones DTG made

Avatar of Hauptmann Ålex | SFÅlex

And where can I see/find those?

Avatar of BassV
BassV 16 Jul 2022

The marker name you can either get with UUU (Universal Unreal Engine Unlocker) by entering the following commands:
GETALL TrackMarkerProperty MarkerName
GETALL NetworkPortalJunction PortalName

Avatar of Tom_fresco
Tom_fresco 13 Jul 2022

Absolutely love the ability to spawn locos and trains, great to discover unused brances :)

Avatar of David.68
David.68 13 Jul 2022

Le changement de locomotive ne fonctionne pas, cela provoque un déraillement et le scénario s'arrête

Avatar of renkity
renkity 13 Jul 2022

i literally made an account just to thank you. This is the thing that i needed in tsw. I always felt like there's not enough freedom, but this is something else. Just keep it updated and i'll love you for it.
Thanks<3

Avatar of renkity
renkity 13 Jul 2022

also could you please explain more the 'route me to function'? Does it make a path to the desired marker with setting up juctions and signals? If so, what exactly is a marker that I should put in?
Thanks

Avatar of Foobian
Foobian 14 Jul 2022

Yep it does exactly that.
The marker name you can either get with UUU (Universal Unreal Engine Unlocker) by entering the following commands:
GETALL TrackMarkerProperty MarkerName
GETALL NetworkPortalJunction PortalName
or you can wait for me to add manually put together lists for each route giving you a dropdown menu:
WIP: Marker Dropdown Menu

Avatar of renkity
renkity 14 Jul 2022

Thanks for your response, yet I don't feel very confident with the UUU, so I guess I'll just wait ^^

Avatar of DerZugvogel
DerZugvogel 14 Jul 2022

The UUU Does not work. If I press comma (thats the key i configured it to) nothing happens after injection. I really want to try out this feature

Avatar of Foobian
Foobian 15 Jul 2022

Train Sim World 2 overwrites the console key specified in UUU. Depending on your keyboard layout the console might actually be on the ~ or key

Avatar of BassV
BassV 16 Jul 2022

If I type "GETALL TrackMarkerProperty MarkerName" in the console of UUU I get a long list of all the Markers (400+).

Is there a way to copy the output from the console to a text file?

Avatar of Foobian
Foobian 16 Jul 2022

Nope, i.g. the only way to get something out of that console is via your eyes, which is really hindering in many ways. But just so you know the marker dropdown is progressing well!
LondonFaversham Marker Dropdown

Avatar of BassV
BassV 16 Jul 2022

Awesome!! All we need then is a map with the location of all the markers and portals hahaha! ;-)

Avatar of 2_Transport
2_Transport 14 Jul 2022

Ok first off, this mod is absolutely amazing!
Can there a thing where it disables the game forcing you to restart when passing red signals or derailing? And also when spawning trains or spawning stuff in general, can there be a way to remove them by any chance?

Avatar of renkity
renkity 14 Jul 2022

For passing red signals I use the Save bug (you pass the red signal and at the moment the notification pops up you press ESC and S (to save), then go to main menu and load previous saved game).
For disabling derailing I bet that the command ts2.dbg.DisableDerailment will help.
For deleting trains I use command ts2.dbg.RemoveTrainFromTrack, but I don't know how to use it properly yet.
If I understand correctly, you should use the commands with value (ex. ts2.dbg.DisableDerailment 1, but feel free to correct me on this one)

Avatar of BassV
BassV 15 Jul 2022

There is no need to pass a red signal anymore ;-) Find the name of the signal, let's say it is "LR 11" Then type in the console: "ts2.signals.setroute LR_11 0" without the " and the signal will be no longer red. If this doens't work then type "ts2.signals.setroute LR_11 1" or "ts2.signals.setroute LR_11 2" etc.

EDIT: I found out that some signals just won't change and they just stay red :-(

Avatar of 2_Transport
2_Transport 21 Jul 2022

alright, thanks!

Avatar of EiHowa
EiHowa 14 Jul 2022

When I enter commands in the console they don't work. Do you know why?

Avatar of BassV
BassV 15 Jul 2022

What command did you type? They do not all work, like the "getall" etc

Avatar of EiHowa
EiHowa 14 Jul 2022

I would be extremly happy if you're able to make it possible to add services to the timetable or create completly new ones and then be able to make the set of new timetables to a .pak so we can upload these timetables here on trainsimcommunity

Avatar of scip
scip 14 Jul 2022

awesome thx a lot thats what i always wanted 🥲

Avatar of ~*.Alpha Foxy.*~
~*.Alpha Foxy.*~ 14 Jul 2022

Hey I just downloaded your mod and installed it like it is explained but now my game constantly crashes

Avatar of joakim
joakim 14 Jul 2022

how do i get the train engine started i though the train does not want to run

Avatar of Kian
Kian 14 Jul 2022

Is it possible to get more information for console? How to create routes?

Avatar of at07
at07 15 Jul 2022

Hello,

A question regarding the control of the routes:

I enter in the menu my desired station to which I want to drive ... But the signal remains red for over 10 minutes.

What am I doing wrong?

Avatar of BassV
BassV 15 Jul 2022

Maybe there is another train with a green signal that is blocking your route. And are you sure you typed the right name of the destination?

Avatar of at07
at07 15 Jul 2022

Nope

Avatar of BassV
BassV 16 Jul 2022

Can you see the route on the map? Maybe there is no path from the track you are on? I've had the same issue. Tried another track as starting point and boom, the signal showed green. :)

Avatar of Yazici50.61 02
Yazici50.61 02 16 Jul 2022

Yes, I can see the path. It’s 1 station after Chemnitz Hbf and I start on the normal track.

Avatar of BassV
BassV 16 Jul 2022

Hmm, don't know what's going on... sorry.

Avatar of Ost-Trieb
Ost-Trieb 15 Jul 2022

Is it possible with that mod to get a VR view?

Avatar of Foobian
Foobian 15 Jul 2022

No, that is not in the realm of possibilities for a "simple" TSW mod, because that would involve significant changes in the Train Sim World executable. There is paid a program called vorpX , which hacks VR into games on a driver level. But I have no experience with this program and have no idea how well it works with TSW.

Avatar of DerZugvogel
DerZugvogel 16 Jul 2022

I already tried it but the controls are very buggy (looking around) and the performance is very bad

Avatar of Minako
Minako 16 Jul 2022

DerZugvogel, how did you make VR?

Avatar of BassV
BassV 15 Jul 2022

Awesome mod and a lot of fun to mess with! It has a lot of potential. How about adding the possibility to speed up the time with the "slomo" command or run faster with the "ts2.dbg.MaxRunSpeed" command. Or the "ts2.dbg.StrikeBolt" and the commands for more passengers etc

I'm also looking forward to the list with all the portals and markers!

Avatar of Foobian
Foobian 15 Jul 2022

In a future version I want to categorise and make many console commands and console variables easily accessible in a Menu Strip style UI. I just have no idea how to tackle that yet, so I hope you can be patient a bit more.

Avatar of BassV
BassV 16 Jul 2022

The "route me to" menu you showed here before already looks great! I created an account here just to give this mod a thumbs up and to thank you for your work so far. Looking forward to future updates!!!

Avatar of Yazici50.61 02
Yazici50.61 02 16 Jul 2022

Could you explain to me a little more precisely how to set the routes? I've heard that you can do via the console somehow, but I found so far nowhere what exactly is meant by console ... The "Rout me" field? And how do you get access to the "console" if it wasn't the "Rout me" field? And is there the possibility to set signals and soft individual? So, for example, that I can drive on the München-Augsburg line on the stub track at Hackerbrücke?

Avatar of BassV
BassV 16 Jul 2022

Google UUU (Universal Unreal Engine Unlocker) and read about it. It's easy to find and understand.

Avatar of at07
at07 17 Jul 2022

So I have now done that as well as downloaded the program ... Read all markers works ... But the commands to switch the red signal do not work. I am just with a S-Bahn on the route "Munich-Augsburg" in Mammendorf on the track with the buffer stop ... The signal is called according to the sign
"16
P7"
If I enter the command ts2.siggnals.setroute P7_16, ts2.siggnals.setroute P7_16 1 or ts2.siggnals.setroute P7_16 2 nothing happens.
What am I doing wrong?

Avatar of BassV
BassV 17 Jul 2022

It's speld with one g, so signals and not siggnals

Avatar of Luiz DreamMaster
Luiz DreamMaster 15 Jul 2022

seria possivel usar as pinturas feitas por nós...

Avatar of Foobian
Foobian 16 Jul 2022

Short and simple answer: No.

Avatar of CapitolLimited
CapitolLimited 16 Jul 2022

Great work. Only issue I've had so far is that it breaks the zoom if you're using controller in cab view. It works fine for exterior view though which is strange.

Avatar of Froof
Froof 18 Jul 2022

¨Please make it easier to use. i have no clue how i can spawn a train on a route that it TSW2 normally doesnt let you drive and then get it to recognize where i wanna go

Avatar of DarwinZol
DarwinZol 20 Jul 2022

Hello, is it possible to add liveries to train when spawning?
Or, is it possible to remove trains?

Avatar of Foobian
Foobian 20 Jul 2022

Liveries: Nope
Remove trains: Open the console with the [>_] button in the top right and enter the command ts2.dbg.removeTrainFromTrack while sitting in a driver's seat of the train you want to delete

Avatar of DarwinZol
DarwinZol 21 Jul 2022

Thanks!!!!

Avatar of DarwinZol
DarwinZol 21 Jul 2022

Another question (sorry): is it possible to remove locos instead of full consists?

Avatar of Foobian
Foobian 22 Jul 2022

Simply uncouple the loco from the consist

Avatar of BassV
BassV 21 Jul 2022

Nice update! The dropdown menu makes it a lot easier to pick a location. Still too bad that it's not always clear where the location exactly is. Maps like this could be useful as a start: https://umap.openstreetmap.fr/en/map/tsw-rro_463893#14/51.3570/7.4567

I still struggle with the routes, sometimes nothing happens and it's hard to understand why, because there's no feedback why a route is possible yes or no. Well, that's not entirely true, the console of UUU gives some feedback. But even when it says: "done! service quickdrive service##### added" a lot of times the signals don't change, even if the tracks are clear, no other trains are in the way. So a lot of question marks still ;-)

But keep on going Foobian! It's still a lot of fun to experiment!

Avatar of HunsletMidland
HunsletMidland 21 Jul 2022

An absolute game changer!

The only issue I am currently having is that when spawning in an electric train, the train struggles to distinguish whether it is on electrified track meaning that it can't take power. Diesels work completely fine.

Avatar of Rob Woods #9284
Rob Woods #9284 23 Jul 2022

Oh. My. God! That Zoom function!

Avatar of Lopes
Lopes 18 Sep 2022

I didn't like that endless FOV Zoom

Avatar of another_pointless_account

This is awesome. Regarding weather - would it be possible to simulate dynamic weather systems? Cycle up and down wetness/precipitation/wind etc throughout a journey or something with various presets. The static nature of the default weather is pretty dull when traveling long distances.

Avatar of ngc
ngc 25 Jul 2022

Do you think you could have a reference list of commonly used console commands for the console tab? it would be nice to have them accessible from in-game instead of having to look up the list every time.

Avatar of Betzii
Betzii 28 Jul 2022

"Route me to" feature doesn't work at all

Avatar of Bristolian
Bristolian 28 Jul 2022

Excellent work Foobian, I await further developments with eager anticipation :).

Avatar of Bristolian
Bristolian 28 Jul 2022

Do the Northern Trans Pennine route markers appear in the drop-down menu, as I don't see anything in that box.
Thank you.

Avatar of Johani
Johani 30 Jul 2022

Hi, thank you for making this mod, but I would like to know if it is possible to increase the traffic density or add some new trains into the timetable permanent timetable? If so, how?

Avatar of Stexred
Stexred 31 Jul 2022

very nice tool

Avatar of SalzigerMann
SalzigerMann 8 Aug 2022

Funktioniert bei mir irgendwie nicht

Avatar of rj1
rj1 16 Aug 2022

Firstly thank you for an amazing mod. I am primarily interested in controlling the weather and environment and think that the main problem is with the DTG rain setting. It seems that as you increase the amount of precipitation the fog or haze associated with that rain increases disproportionately and much too agressively. In real life heavy rain mutes colours but does not reduce them to greyscale for near objects in the way that TSW2 does. Is there any way of breaking this link or reducing this effect? Or even allowing a chroma adjustment to counterbalance this? It seems that for all its potential improvements the rain setting in tsw3 will look the same! Thanks again for this mod

Avatar of Foobian
Foobian 16 Aug 2022

Thanks for the kind words first of all. Decoupling fog and preciptitation is not possible, some have even dug as far as creating new "weather scenarios" (weather presets), but no luck. Colour grading (which is what I imagine you mean with "chroma adjustment") you can already do, albeit not with a nice sliders, but through the inbuilt console accessible with the [>_] button in the to right. Simply enter the commands r.Color.Max, r.Color.Mid or r.Color.Min followed by a space and your desired floating point value and hit Enter. I'm not sure how much this helps with your specific issue with the rain though, but I hope you find some good values while playing around.

Avatar of rj1
rj1 16 Aug 2022

thanks thats really useful info. At least I am not the only one to notice this! Its a shame that the default rain setting is as it is. There is no comparison to TS classics weather with the AP pack. Also storm weather skies are way too bright. At least with your mod it is now possible to dial down the rain and get more realistic colour. I will have fun playing with the colour settings anyway!

Avatar of Luiz DreamMaster
Luiz DreamMaster 18 Aug 2022

Olá Pessoal, alguem sabe dizer se é possivel melhorar os farois das locomotivas?por que os farois das locomotivas sao tão fracos? já os farois das GP38-2 NS já são melhores . vçao mais distantes... são um pouco mais realistas

Avatar of sial8er
sial8er 2 Sep 2022

This is a game changer! Cannot play without it..

Are you planning on making a TSW3 version? If so, is it possible to add the save commands as a quick button? As it is hidden from the UI for now.

ts2.ui.SaveGame
ts2.ui.LoadSaveGame
Avatar of rj1
rj1 3 Sep 2022

I would add my support to the request for a tsw3 Version...... the ability to change the environment 'live' is massively useful.

Avatar of MaxS730
MaxS730 3 Sep 2022

Very Nice! Can you bring it to TSW3?

Avatar of rj1
rj1 5 Sep 2022

hi, I have put the pak file into the relevant pak folder in tsw3 but it crashes on startup with a reference to your pak file in the unreal engine notification panel. should i delete the version in tsw2 or iis that not the cause of the ptoblem?

Avatar of CTSL Railfan
CTSL Railfan 6 Sep 2022

This is absolutely amazing and I'm very impressed you could pull this off. I have one suggestion though, and that is can you add a way go change the camera speed, more importantly, the freecam?

Avatar of NorwayLCAndTrains
NorwayLCAndTrains 6 Sep 2022

Ive redownloaded it on TSW3 and it seems like the 66 doesnt work with the route thing anymore

Avatar of scip
scip 7 Sep 2022

i think i get crashes with this mod if i delete it all works in tsw 3

Avatar of Bristolian
Bristolian 7 Sep 2022

I've just downloaded the latest version, and placed it in the DLC folder. It doesn't seem to work in TSW3. If placed in the PAK folder, the game crashes on start.

Avatar of rj1
rj1 7 Sep 2022

If it helps..... if I place it in the DLC folder (where TSW3 now seems to place all the pak files) it works as intended. If I place it in the Pak folder it I find that it crashes the game on startup.

Avatar of rj1
rj1 7 Sep 2022

I am wondering wether or not fog and precipitation can be decoupled using the UE4 console commands r.FogDensity and r.FogStartDistance so that rain no longer desaturates the colour so much from the near foreground? Some of the descriptions surrounding these commands are a bit above me though! lol

Avatar of JoaoRabit 🇵🇹

Is there a way to set the skylight intensity starting value to something other than 1.0? Is that in my .ini setting I have it set to 0.5 but the mod always overrides it to 1.0.

Avatar of Bristolian
Bristolian 8 Sep 2022

Has anyone got this working in the Epic release of TSW3?. Thank you.

Avatar of BassV
BassV 25 Sep 2022

Don't think that will work. I don't get it working with Windows Live also, since a have an Xbox Live account and it doesn't work either. Other mods also don't work. I think mods work only with the Steam version...?

Avatar of Luiz DreamMaster
Luiz DreamMaster 8 Sep 2022

o tsw3 de vocês salvam o progresso na minha da stean nao tem a opção de save

Avatar of Zinv
Zinv 11 Sep 2022

Can you add the option to spawn a train with a custom livery in the Runtime Timetabling? That would be amazing

Avatar of Rob Woods #9284
Rob Woods #9284 23 Sep 2022

What they said! I'd love to be able to spawn in a custom liveried train; particularly, as the mod also allows us to route them to places that aren't available in the "vanilla" route.

Avatar of Lopes
Lopes 18 Sep 2022

This Mod is changing the FOV in TSW3

Avatar of Foobian
Foobian 24 Sep 2022

Yes... that's one of the features of the mod

Avatar of Lopes
Lopes 3 Oct 2022

Would it be possible to modify only this function to normal mode without removing the Mod

Avatar of Foobian
Foobian 5 Oct 2022

There's a check box in the God Mode settings but I forgot one line of code and it doesn't return the TSW zoom to its working state

Avatar of Official_NoobyPlays

Amazing! However, one question. Is there ANY possible way to remove the signal fuction in TSW2? Ive always just wanted to bypass them, y'know?

Avatar of Foobian
Foobian 27 Sep 2022

Yes, there are multiple methods by now, I'll tell you about the easier two.
First, you can use God Mode to save the game with the command ts2.ui.SaveGame or ts2.dbg.ShowObjectiveUI after having SPADed (passed a red signal), and then reloading that save from the main menu
Second, you can use a patch trainsim.cz (aka. Muff) made that just straight up disables SPADing and also increases the livery designer layer limit to the maximum possible value. You can download that mod here: http://www.trainsim.cz/?mod=article&showid=2555&query=

Avatar of Official_NoobyPlays

Thank you!

Avatar of FarkFace Dot XXX
FarkFace Dot XXX 5 Oct 2022

the mod works fine for me on train sim world 2. but cant get it to work on train sim world 3, the Epic games version. Any advice ?

Avatar of ProEndurance
ProEndurance 10 Oct 2022

I also have an issue with the locomotives not being able to be ran. I've tried shutting them down and restarting and nothing. Some will work just fine but others just are like a decoy. The ones I use mostly are the american diesel locomotives like the SD40-2 and what not. The brakes will release, but after going through the start up and flipping the correct switches in the cab the locomotive does not move other than being on a grade she will roll down the hill with brakes released.

Avatar of Carlo612
Carlo612 16 Oct 2022

Hey, first I want to thank you for this mod. He makes the game much better! But switching signals, I haven’t quite understood that yet.
I usually drive the track “Tharanter Rampe”, the exit signal in Dresden HBF is “30 ZR267”, ZR267 is under 30. So what do I have to enter? “ts2. signals. setroute” and then?
Thank you for your help.

Avatar of einsAlex
einsAlex 16 Oct 2022

The person who made This is a god!

Avatar of German_guy
German_guy 23 Oct 2022
  1. Nice work 2. I test the comand with the Signal set at the addon Dresden risa and i can't set the signals to green with the comand: ts2. signals. Setroute can you help me? :-)
Avatar of Pepito
Pepito 24 Oct 2022

Hey, Thank you for this awesome mod ! One quick question. I have set a route and I have reach the destination. Is there a way to set up another destination just after ? or maybe a way to clear the current one and to set up a second one ? How to tell to TSW that we have reached the destination because there is no marker... ? thanks in advance for your help

Avatar of Foobian
Foobian 25 Oct 2022

If you stand up and sit down again you get a proper instruction with marker and all. Then it acts like a proper service and is completable with a completion screen as well

Avatar of Pepito
Pepito 25 Oct 2022

Yes it is working well, you are right ! Thank you very much for your help.

Avatar of Cobra_Railways
Cobra_Railways 11 days ago

Hi there, once you have finished the objective, and set a new objective with god mode, using the runtime timetabling (same ui as the one to spawn your own consist), it doesnt set a new path and keeps your signals at danger, is there a way to fix this? I am unsure of how to use the command line to set an objective currently.

Avatar of Maks_sev
Maks_sev 2 Nov 2022

Hello, tell me what commands are controlled by semaphores? after all, there are no signs on them.

Avatar of Pepito
Pepito 17 days ago

Hello Foobian,
Do you know how we could disable the AI on a Trainset ? For example I have built a push pull compo with two BR143 but with a such config I cannot set up a route because I have myself at the front and an AI at the rear : the dispatcher is bugged here. Thanks in advance

Avatar of Rich 84
Rich 84 13 days ago

Brilliant mod, love the zoomier zoom & been able to change the weather on the fly.

Avatar of ts2006
ts2006 13 days ago

how do i activate god mode what key is it

Avatar of Stexred
Stexred 13 days ago

no key needed hover mouse pointer on top of the screen

Avatar of ts2006
ts2006 13 days ago

Cheers mate, do i need both files installed

Avatar of Foobian
Foobian 12 days ago

If you want God Mode on the newly released Brimingham Cross City route, yes

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About this mod

Created
10 Jul 2022
Updated
14 days ago
Game
Train Sim World
Type of content
Utility
Compatibility
Train Sim World 2: Steam version (UE4 4.26), Train Sim World 2: Epic Games Store version (UE4 4.26), Train Sim World 3