<?xml version="1.0" encoding="utf-8"?>
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
	<Blueprint>
		<cInputMapperBlueprint xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
			<RemapperName d:type="cDeltaString">CC21000_expert</RemapperName>
			<Map>
				<iInputMapper-cInputMapEntry d:id="205034">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Right_Bracket</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">sel_tension_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205044">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_P</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">cle_panto_continu_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205054">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_P</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">cle_panto_continu_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205064">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_P</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">cle_panto_continu_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205074">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_P</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">cle_panto_continu_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205084">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_B</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">cle_BL_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205094">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_L</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">inter_lum_pup_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205104">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Y</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">inter_DJ_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205114">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_U</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">inter_DJ_encl_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205124">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_U</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">inter_DJ_encl_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205134">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_PageDown</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">2tons_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205144">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_PageDown</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">2tons_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205154">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_PageUp</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">2tons_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205164">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_PageUp</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">2tons_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205174">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_R</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">Z_VA_comp_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205184">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_H</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">inter_fanal_G_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205194">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_G</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">inter_projecteurs_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205204">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_J</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">BP_horaire_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205214">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_M</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">inter_liseuse_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205224">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_K</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">inter_cabine_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205234">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Z</Button>
					<ShiftButton d:type="cDeltaString">Control</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">MES_rapide_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205244">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Z</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">CC6500_inverseur_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205254">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_Z</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">CC6500_inverseur_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205264">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_S</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">CC6500_inverseur_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205274">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_S</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">CC6500_inverseur_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205284">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_A</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">CC6500_L_shuntage_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205294">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_A</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">CC6500_L_shuntage_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205304">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_E</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">CC6500_L_shuntage_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205314">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_E</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">CC6500_L_shuntage_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205324">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Return</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">CC6500_L_declench_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205334">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_Return</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">CC6500_L_declench_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205344">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Q</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">CC6500_manip_1_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205354">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_Q</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">CC6500_manip_1_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205364">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_D</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">CC6500_manip_1_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205374">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_D</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">CC6500_manip_1_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205384">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Space</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">vacma_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205394">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_Space</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">vacma_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205404">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_X</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">BP_SAB_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205414">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_X</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">BP_SAB_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205424">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_X</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">BP_annul_SAB_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205434">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_X</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">BP_annul_SAB_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205444">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Backspace</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">BP_URG_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205454">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Comma</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">FD_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205464">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Period</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">FD_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205474">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_Comma</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">FD_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205484">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_Period</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">FD_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205494">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_W</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">FA_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205504">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_W</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">FA_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205514">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_C</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">FA_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205524">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_C</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">FA_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205534">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Slash</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">BP_GD_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205544">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_Slash</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">BP_GD_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205554">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_SemiColon</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">bulletin_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205564">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_SemiColon</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">bulletin_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205574">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_V</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">BP_EV1_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205584">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_V</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">potar_EG1_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205594">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_V</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">potar_EG1_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205604">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_V</Button>
					<ShiftButton d:type="cDeltaString">Control</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">potar_EG1_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205614">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_V</Button>
					<ShiftButton d:type="cDeltaString">Control</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">potar_EG1_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205624">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_R</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">inter_essai_VA_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205634">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">NumPad_Enter</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">BP_acquit_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205644">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">NumPad_Enter</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">BP_acquit_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205654">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_H</Button>
					<ShiftButton d:type="cDeltaString">Control</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">BP_SAL_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205664">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">NumPad_Add</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">Z_RS_comp_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205674">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">NumPad_Subtract</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">PenC_inhib_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205684">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_P</Button>
					<ShiftButton d:type="cDeltaString">Control</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">cle_panto_mono_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205694">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_P</Button>
					<ShiftButton d:type="cDeltaString">Control</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">cle_panto_mono_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205704">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_P</Button>
					<ShiftButton d:type="cDeltaString">Shift_Control</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">cle_panto_mono_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205714">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_P</Button>
					<ShiftButton d:type="cDeltaString">Shift_Control</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">cle_panto_mono_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205724">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_O</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">CC6500_Z_serie_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205734">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_I</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">CC6500_Z_compresseur_direct_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205744">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_I</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">inter_compresseur_auto_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205754">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_H</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">inter_fanal_D_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205764">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_Return</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">FAM_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205774">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_F</Button>
					<ShiftButton d:type="cDeltaString">Shift_Control</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">Regime_frein_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205784">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_S</Button>
					<ShiftButton d:type="cDeltaString">Shift_Control</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">mode_pannes_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205794">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_F</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">inter_FRD_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205804">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_F</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">inter_FRG_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205814">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_D</Button>
					<ShiftButton d:type="cDeltaString">Shift_Control</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">Train_machines_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205824">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_E</Button>
					<ShiftButton d:type="cDeltaString">Control</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">BP_FEP_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205834">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_F</Button>
					<ShiftButton d:type="cDeltaString">Control</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">inter_FEP_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205844">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_K</Button>
					<ShiftButton d:type="cDeltaString">Control</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">Z_KVB_comp_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205854">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_N</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">cle_frein_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205864">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_N</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">cle_frein_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205874">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_N</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">cle_frein_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205884">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_N</Button>
					<ShiftButton d:type="cDeltaString">Shift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">cle_frein_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205894">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_P</Button>
					<ShiftButton d:type="cDeltaString">Control</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStart</Name>
					<Parameter d:type="cDeltaString">cle_panto_mono_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205904">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_P</Button>
					<ShiftButton d:type="cDeltaString">Control</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">IncreaseControlStop</Name>
					<Parameter d:type="cDeltaString">cle_panto_mono_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205914">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_P</Button>
					<ShiftButton d:type="cDeltaString">Shift_Control</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStart</Name>
					<Parameter d:type="cDeltaString">cle_panto_mono_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
				<iInputMapper-cInputMapEntry d:id="205924">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonUp</ButtonState>
					<Button d:type="cDeltaString">Key_P</Button>
					<ShiftButton d:type="cDeltaString">Shift_Control</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">DecreaseControlStop</Name>
					<Parameter d:type="cDeltaString">cle_panto_mono_control</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
			</Map>
			<MapItem />
		</cInputMapperBlueprint>
	</Blueprint>
</cBlueprintLoader>
