SPS CSX GP30 Power Fix

  • by Ingwar
  • 1 upvote
  • Downloaded 73 times

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SPS CSX GP30 Power Fix.7z 5 KB · Added 2 days ago · Downloaded 18×

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Avatar of LP
LP 10 days ago

For what it's worth, the developer documentation is incorrect about the measurements used for MaxPower as the game uses Horsepower instead of kilowatts. Searchlight content along with content from most other developers also use horsepower and blueprint editor also refers to it as horsepower. Ancedotally i can say testing up grades at various loads has confirmed this

Avatar of Ingwar
Ingwar 8 days ago

Hi, LP!
Thank you for the comment.
That is so weird to me, that docs are incorrect. I also checked old Kuji locos. They have those values in kW as well. Very weird...
But since most of people say, docs are wrong, I will correct the patch and remove my changes regarding MaxPower.

Do you have any comments regarding my changes in TractiveEffort values? They are surely not perfect, they are an approximation. I have taken them from the graph of GP30 specification.

Avatar of LP
LP 8 days ago

Tractive effort values and curves are taken from a GP30 operators manual (we purchased a physical copy while researching this pack)

Avatar of Ingwar
Ingwar 8 days ago

Can you please upload somewhere relevant pages? I want to compare it with manual that I have.

Avatar of LP
LP 7 days ago

The GP30 manual we purchased was a physical copy, not a digital document, I don't personally have it (it's with one of our other team members)

Avatar of Spikee1975
Spikee1975 9 days ago

I don't think there's anything wrong with the GP30.

And don't confuse SI units, there's a difference between power and force .

Power is determined via Force * distance / time

Also, this is a highly scripted loco, so if you're not sure how the script modifies the values to have a realistic outcome, which I'm sure these devs have thouroughly implemented, you can't judge the loco by the simulation blueprint alone.

Without any scripts, these values are simply used and applied in relation to the "Regulator" ControlValue among other factors, which is the case for old Kuju stock using the core engine only. But not for scripted locos, where the Regulator is controlled via a VirtualThrottle processed by a script, and also the physical stuff (see Armstrong Powerhouse tweaked grade physics in plain lua).

Avatar of Ingwar
Ingwar 8 days ago

Hi, Spikee!
Im not sure what you mean. Can you please tell exactly what values are wrong?
I understand that the loco is using custom scripting, but I believe it should use correct physical properties as its input. So I just corrected them.

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