**Update:
Fixed Double spawned cars in San Bernardino yard which would cause you to hillariously fly into the heavens when coupling up and added in a new 70 car Tanker Train on the overpass bridge and several cuts of tankers, flat cars, and box cars.
I'm still fleshing this out and as time goes on I may continue to add content to the other yard in Barstow but for now this seems playable and the route is very fun to sandbox with.
Also ive included the full mission source this time around if anyone wants to mess with that.
**
You will need the Steam version of Train Sim World 3 and the Cajon Pass Route:
I've setup a full Sandbox play enviorment for Cajon Pass and Populated it with Rolling Stock and locomotives similar to the spawns found in the game when on foot.
There are no AI Trains, Dispatchers, or Signals that are game controlled which means that you will need to manually control all movements as if you are the dispatcher. This means you can go anywhere in the represented play area at any time without fear of failing the mission. I've played it through from old Barstow down to San Bernadino and was able to switch cars at the plants along the route as well. If there are any bugs please feel free to report them in the comments. Below is an except from the Horshoe Cruve Sandbox which still applies here and is very useful in controlling the junction points manually.
I'm largely finished with this Sandbox Scenario but I may add more content to yard in Barstow since it seems a little sparse, although it was sparse in the game time table as well. Any suggestions let me know.
Use the following console commands to enable manual junction control on the main line but be very mindful of the turnouts and crossovers if you fail to align them properly YOU WILL DERAIL.
SET NetworkTurnoutJunction bManuallyControlled true | SET NetworkDoubleSlipJunction bManuallyControlled true (Thank you Foobian for discovering these)
I've also created a short video tutorial on how to enable the console and put in the commands as well as how to manually switch the main line you can find it here along with the Universal Unreal Engine Unlocker which you will need to enable the console.
https://www.youtube.com/watch?v=hBd62vwf5qQ&t=54s (Video Turotial for Manual Switch Alignments and Unreal Engine Unlocker)
https://framedsc.com/GeneralGuides/universal_ue4_consoleunlocker.htm (The Download for Universal Unreal Engine Unlocker you will need this)
I cannot stress enough how important it is to check your turnouts for proper alightment before passing your train over them, it will derail you everytime if its not right. I'd save the game often while switching.
I will also be leaving the 1.0 version online for thoes who want it.
Requirements
Installation Instructions
Place the PAK files in your DLC folder and they will show up under scnearios in the game.
Please make sure and download the Unreal Engine Unlocker as well listed in the description above as it will be impossible to play the scenario correctly without it.
Files
SourceV1.1.zip 1 MB · Added 20 Oct 2022 · Downloaded 353× TS2Prototype-LIG_CJPSandboxV1.0.pak 224 KB · Added 13 Oct 2022 · Downloaded 535× TS2Prototype-LIG_CJPSandboxV1.1.pak 234 KB · Added 20 Oct 2022 · Downloaded 669×Comments
Honestly there are about 100+ intermodal cars in San Bernadino yard and there are several full formation trains as well at both yards lots of loaded hoppers at the aggregate and cement plant as well you can create some crazy long consists and in theory should have enough locomotives to proviide dynamics for 100 cars or so.
the command does not work for me
One of the trains in Barstow yard has glitched it self by having the cars spawn in with in other cars on the train. Could use more Boxcar's, Hoppers, Tank's and Bulkflat cars with Bulkflats having the empty version to.
One train in Barstow yard is giltched in on it
The unreal engine unlocker dosen't work. When I activate it the game crashes. Is there anyway to fix that?
it wont work if i put in dlc or .paks
Where do I put the source.zip? Not clear on how to install, I put the PAK file in the DLC Folder and nothing shows
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About this mod
- Created
- 13 Oct 2022
- Updated
- 20 Oct 2022
- Game
- Train Sim World
- Type of content
- Scenario
- Train Sim World compatibility
- Train Sim World 3
- Train Sim World Content
- Cajon Pass
whats the longest train in the sandbox?