Cajon Pass Sandbox

  • by Ligithin
  • 1 upvote
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Description

**Update:

Fixed Double spawned cars in San Bernardino yard which would cause you to hillariously fly into the heavens when coupling up and added in a new 70 car Tanker Train on the overpass bridge and several cuts of tankers, flat cars, and box cars.

I'm still fleshing this out and as time goes on I may continue to add content to the other yard in Barstow but for now this seems playable and the route is very fun to sandbox with.

Also ive included the full mission source this time around if anyone wants to mess with that.
**

You will need the Steam version of Train Sim World 3 and the Cajon Pass Route:

I've setup a full Sandbox play enviorment for Cajon Pass and Populated it with Rolling Stock and locomotives similar to the spawns found in the game when on foot.

There are no AI Trains, Dispatchers, or Signals that are game controlled which means that you will need to manually control all movements as if you are the dispatcher. This means you can go anywhere in the represented play area at any time without fear of failing the mission. I've played it through from old Barstow down to San Bernadino and was able to switch cars at the plants along the route as well. If there are any bugs please feel free to report them in the comments. Below is an except from the Horshoe Cruve Sandbox which still applies here and is very useful in controlling the junction points manually.

I'm largely finished with this Sandbox Scenario but I may add more content to yard in Barstow since it seems a little sparse, although it was sparse in the game time table as well. Any suggestions let me know.

Use the following console commands to enable manual junction control on the main line but be very mindful of the turnouts and crossovers if you fail to align them properly YOU WILL DERAIL.
SET NetworkTurnoutJunction bManuallyControlled true | SET NetworkDoubleSlipJunction bManuallyControlled true (Thank you Foobian for discovering these)
I've also created a short video tutorial on how to enable the console and put in the commands as well as how to manually switch the main line you can find it here along with the Universal Unreal Engine Unlocker which you will need to enable the console.
https://www.youtube.com/watch?v=hBd62vwf5qQ&t=54s (Video Turotial for Manual Switch Alignments and Unreal Engine Unlocker)
https://framedsc.com/GeneralGuides/universal_ue4_consoleunlocker.htm (The Download for Universal Unreal Engine Unlocker you will need this)
I cannot stress enough how important it is to check your turnouts for proper alightment before passing your train over them, it will derail you everytime if its not right. I'd save the game often while switching.
I will also be leaving the 1.0 version online for thoes who want it.

Dependencies

Installation Instructions

Place the PAK files in your DLC folder and they will show up under scnearios in the game.

Please make sure and download the Unreal Engine Unlocker as well listed in the description above as it will be impossible to play the scenario correctly without it.

Files

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About this mod

Created
13 Oct 2022
Updated
20 Oct 2022
Game
Train Sim World
Type of content
Scenario
Train Sim World Content
Cajon Pass
Train Sim World Version
Train Sim World 3