Second version:
Here is version two with great visual improvements. I redid the clouds, overhauled lighting and added some basic scalability settings from Epic's Unreal 4 documentation.
Features:
• Clouds have little to no impact on frames with this engine.ini. Therefore, I recommend using ULTRA for clouds!
• Bigger, more distributed clouds
• Improved lighting
There are now two versions available:
I recommend using NVIDIA's DL-DSR scaling or similar techniques and in-game screen scaling set to 100% for best image quality.
How to activate DSR on NVIDIA graphic cards:
First version:
Basically uses the recommended settings for lighting by Epic Games for the Unreal Engine 4.
Here are some perks:
• Normalization of auto exposure and lighting
• Removed the in-cab overexposure and other weird adjustments to lighting done by DTG
• Dimmed the headlights of all locomotives that have their lights correctly assigned to be headlights
• Reworked the clouds - you get high detailed, two layered clouds in low resolution, which actually look really good and don't affect frames that much
• Increased range on all exterior cameras
Go to 'C:\Users[USERNAME]\Documents\My Games\TrainSimWorld3\Saved\Config\WindowsNoEditor' rename the file to 'Engine.ini' and save it in that folder.
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