This mod adds four new ES44 locomotives to the game, all based on the ES44C4 from Cajon Pass. As of now, the Union Pacific engines do not have a seperate cab.
Change Log
UP ES44AC:
- Replaced model with 6 traction motor trucks and no nose window
- Replaced texture with accurate UP paint
- Added correct number range for Union Pacific ES44AC's
UP ES44ACCTE:
- Replaced model with 6 traction motor trucks and no nose window
- Replaced texture with accurate UP paint
- Added correct number range for Union Pacific ES44ACCTE's
UP ES44ACCTE - 5,000th:
- Replaced model with 6 traction motor trucks and no nose window
- Replaced texture with accurate UP paint and GE font
- Added correct number 7964
BNSF H2 ES44C4:
- Replaced texture with accurate BNSF H2 paint
Release history
3.24.25: First release.
6.19.25: Fixed issue that prevented the locomotives from showing up as trailing units.
Requirements

Experience the challenge of hauling a nation’s freight industry on the back of your 4000-horsepower shoulders. Tackle stunning mountain ranges and blinding deserts as you tote tonnage through the winding curves of California with Train Sim World®: Cajon Pass.
Installation Instructions
TSW5:
Simply place the .pak file in C:\Program Files (x86)\Steam\steamapps\common\Train Sim World 5\WindowsNoEditor\TS2Prototype\Content\DLC (note: This mod has not been tested for any other versions than the Steam release.)
Files
!TSWMod_Spacey_ES44C4_Liveries.pak 71 MB · Added 12 days ago · Downloaded 79×6.19.25: Fixed issue that prevented the locomotives from showing up as trailing units.
Previously uploaded files have been downloaded 337 times before being withdrawn.
Comments
Great mod. Is it possible to do this but with the BNSF SD70 and turn it into the nose headlight UP SD70AH?
the driver's wipers are not cleaning the glass in the up locomotives, is it a bug?
I noticed this too
As someone who plays TSW through the Xbox app, I was curious to see what'd happen if I gave this mod a try. The result was... interesting... to say the least. It worked just fine on the first service I tried it on, but every time after that, the mod would bug out until I restarted the game. Now, I don't expect this to ever be fully compatible with how Xbox's game files work, and I'm totally okay with that, just thought I'd share my humorous experience with it.
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About this mod
- Created
- 24 Mar 2025
- Updated
- 12 days ago
- Game
- Train Sim World
- Type of content
- Reskin
- Train Sim World compatibility
- Train Sim World 5
- NA Operator
- Class I, BNSF, UP - Union Pacific
- Train Sim World Content
- Cajon Pass, Sherman Hill: Cheyenne - Laramie
- Reskin type
- Adds a new skin
What is the update? I see no changes
It was just a simple description change. If you'll notice, both the back and release history haven't been updated.
Okay, thanx for getting back to me.
hi there, i was wondering if it was possible to make these engines into a csx scheme