Riviera Line - Scenery Enhancement Project

Description

WELCOME!
Hello! This is the first iteration of my Riviera Line enhancement project. This mod is a WIP project, and I'm approaching each part of the route seperatly. You can check where I am in the changelog.

OVERVIEW:
This enhancement adds more foliage, new buildings, new scenary decorations, props, and more! The goal of this project is to just add that little bit extra to the route that I personally think is missing, however I will say I'm so happy the devs did such a great job of recreating my home route!

NOTE:
The added scenery does effect performance, so please be aware of that. Having a custom engine.ini seems to impact the route a lot.

HOW TO USE:
Place the .pak file in your TSW6 DLC folder (like any other mod) then go into your mastery tab (in-game) and activate the overlay. Let me know of any problems with this.

CHANGELOG:

V1.2.1

  • DLC requirments have been updated, so please check that you have everything!
  • Basic road markings added outside Exeter St David's.
  • Additional buildings added at Plymouth.
  • My TSW editor is currently broken. Despite reinstalling, I can no longer add to the scenary overlay for this route, so this mod is currently on hold. Hopefully when the editor is updated the route will work again, and I will resume work on this mod. Most likely I'll be starting from scratch. I will continue to troubleshoot my issues. Thank you for all the kind comments so far about this mod! This version is the final .pak I have from when the editor was working, so any issues you find currently can't be fixed.

V1.2

  • Exeter revamp is considered finished for now.
  • Lots of vehicle and foot traffic added to the Exeter area.
  • More detail added all across the Exeter area, including graffiti, parked cars, and workers.
  • More detail added to the track from Exeter St David's to Exeter Central (this is for anyone who decides to start from Exeter Central in the scenario planner).
  • More trackside details added from Exeter St David's to Marsh Barton.
  • A couple extra details added at Starcross (more to come).
  • A couple extra details added at Dawlish (more to come).
  • More foliage all along the route from Exeter St David's to Marsh Barton.

V1.1

  • Added branding to Exeter College building.
  • Added branding to John Lewis building (not really visible from anywhere on the route).
  • Expanded on the area outside Exeter St David's, including adding in extra shops, traffic, and scenery details.
  • Graffiti added to multiple different areas in Exeter.

V1.0

  • Initial release
  • New Buildings: Exeter College, Exeter University, John Lewis, Exeter Cathedral, St David's Church and, St Michael and All Angels Church.
  • New Foliage: More grass, more bushes, better covering of the jagged edges on the terrain out of Exeter St David's.
  • New Scenery: More track props, more workers and staff around Exeter St David's, more debris and rubbish, more graffiti around the Exeter area, more trackside props and details.
  • This mod also adds more traffic to Exeter, including both vehicles and people on foot. The level crossing at Exeter St David's is also fully functional.

Tags: riviera-line scenery-enhancements scenery-overlay

Dependencies

This isn't required for the mod to work but I highly recommend you download it.

Train Sim World® 5: West Coast Main Line: London Euston - Milton Keynes Route Add-On on Steam

Commuter action abounds along the bustling 4-track West Coast Main Line in Train Sim World 5. Dash through the complex layout of London Euston aboard the Class 350 and embark across the Northwest corner of the Capital to Milton Keynes.

Train Sim World® 6: Riviera Line: Exeter – Plymouth & Paignton Route Add-On  on Steam

Dive down the Devon Banks and soar along the Dawlish Sea Wall with the legendary Riviera Line for Train Sim World 6. Drive GWR Intercity and Sprinter services packed with holidaymakers and commuters bound for idyllic English coastal towns.

Train Sim World® 6: San Bernardino Line: Los Angeles - San Bernardino Route Add-On on Steam

The might of Metrolink takes a turn out of sprawling Los Angeles for an east-west express in Train Sim World®. Dash between highways, soak in the sun and soar to the industry-laden outskirts of the San Gabriel Mountains along the San Bernardino Line.

Train Sim World® 6: West Coast Main Line: Birmingham - Crewe Route Add-On  on Steam

Race through the heart of the Black Country and serve West Midlands commuters with All Aboard Studios’ Train Sim World 6: West Coast Main Line: Birmingham - Crewe! Embark on modern passenger services from the cab of the versatile BR Class 350 EMU.

Installation Instructions

Place the .pak file in your TSW6 DLC folder (like any other mod) then go into your mastery tab (in-game) and activate the overlay. Let me know of any problems with this.

Files

Comments

Avatar of Hand92250
Hand92250 11 Nov 2025

Good job !

Avatar of GuidingLight3D
GuidingLight3D 11 Nov 2025

Thanks! It's my first time using the PC editor for TSW so it's been an experience! Update adding proper branding to the Exeter College building and tweaks to traffic should be coming out shortly (once it's approved). Traffic at the level crossing has been added as well, but I think that's available on the current build of the mod anyway!

Avatar of JLD95
JLD95 11 Nov 2025

Works fine, thank you

Avatar of GuidingLight3D
GuidingLight3D 11 Nov 2025

Awesome, thank you!

Avatar of crgtrainspotter
crgtrainspotter 11 Nov 2025

On xbox app PC i loaded in the mod and when i loaded into the timetable there was absoloutly nothing i have all the requirments hopefully this changes

Avatar of londonmidland
londonmidland 11 Nov 2025

Don't forget to activate the mastery scenery layer.

Avatar of crgtrainspotter
crgtrainspotter 11 Nov 2025

I had already activated it and sadly still the same cause i thought the first time it was strange and saw i forgot to activate then i activated it and still no services

Avatar of Renee
Renee 12 Nov 2025

I had the same problem with the xbox pc.. When I installed the pak file in the riviera dlc folder, it showed 00/00 services.. the only option I had was to explore the route on foot..
I moved the pak file to the Train Sim World-6\Content\TS2prototype\Content\Paks folder and now it works..

Avatar of GuidingLight3D
GuidingLight3D 12 Nov 2025

Hey! I don't have TSW on the Xbox app to test this so super sorry this is happening. Definitely try putting the pak in the Paks folder instead!

Avatar of Renee
Renee 12 Nov 2025

I have to adjust my comment.. It works at Exeter St. david's station, but when I leave the station the scenery disapears.. there are no tracks, bridges and other scenery objects to be seen.. I was driving a 66 and it was flying through the air where there was supposted to be a bridge..

Avatar of GuidingLight3D
GuidingLight3D 12 Nov 2025

Hmm, this is very strange as I'm not having any of these issues. Currently there's not enough comments/reports for me to know if it's an issue with the mod, tsw, or the fact you guys are on the Xbox app. Very sorry. If you haven't already, try downloading and installing the new update to this mod and see if anything changes. Once again sorry! I believe there is also a UserContent folder in Documents\My Games\TrainSimWorld6\Saved\UserContent\ which I just tested and the mod also loads fine, could give that a go.

Avatar of mearle.
mearle. 12 Nov 2025

Works fine 0n my PC, great stuff.

Avatar of GuidingLight3D
GuidingLight3D 12 Nov 2025

Awesome! Super glad to hear, let me know if any issues do pop up. It seems that the issues are probably related to the Xbox app?

Avatar of WaveyDavey
WaveyDavey 12 Nov 2025

I also get a big fps drop at Exeter..... I have the Ultra preset and use Jetwash's lighting ini for Ultra.

Without the mod 40fps in Exeter St Davids.....
With the mod around 22/24fps.

Both using the same timetable service (1C74 Paddington to Newquay.).

Avatar of GuidingLight3D
GuidingLight3D 12 Nov 2025

Hello! Yeah, this scenery mod will impact performance due to the added objects, foliage, traffic, etc. In my experience, the engine.ini file has a big impact on performance. Obviously my pc is probably better than yours as you already only get 40fps at Exeter without the mod, meanwhile I get over 60fps.
With the engine.ini I just removed the one I use, which gives me about 55/60fps in Exeter, and without it I'm getting 110 steady fps even with the mod enabled.
Can't really recommend anything other than to tweak the ini a bit with LOD distance and things like that. I will continue to remove clutter or foliage that's off-screen to improve performance on the mod but genuinely not much I can do.

Avatar of SERGIOPT432
SERGIOPT432 13 Nov 2025

Nice mod!!! It works really nice for me

Just a quick question, you mentioned on the changelog "More detail added to the track from Exeter St David's to Exeter Central (this is for anyone who decides to start from Exeter Central in the scenario planner)."

Maybe someone makes Exeter Central? It would be awesome!

Avatar of GuidingLight3D
GuidingLight3D 13 Nov 2025

Thank you so much for the kind words! Sadly you can't actually modify the routes themselves, so I can't adjust terrain, make/move tracks, etc, I can only add extra scenery related stuff on top. I'm at Central almost every day so I definitely would make it if I could link stuff up but sadly it just wouldn't work with how the TSW Editor is right now. Currently, the tweaks I've made just adds a tunnel from Central and finishes the track from that tunnel to St David's. I really wish the scenario editor let you spawn at specific signals cause then people could set it so they spawn just outside the tunnel where things actually look good :P

Avatar of SERGIOPT432
SERGIOPT432 13 Nov 2025

Oh ok... That's sad, maybe on a future they add Exeter Central!

Thanks for the reply!

Avatar of HarryBennellickk
HarryBennellickk 13 Nov 2025

Hi there, great mod. I was just wondering how you manage to make tweaks such as this? Mainly because I would like to do some tweaks in the Exeter TMD area as it is way too dark at night.

Is there a way of doing this like you have done yourself? Thanks!

Avatar of GuidingLight3D
GuidingLight3D 13 Nov 2025

Heyo, honestly I'm not even too sure what got my mod working in the first place lmao, I was messing around with where I was saving stuff etc and eventually got it to function. First of all I'd recommend looking into the TSW6 editor on Epic Games and some tutorials as a starting point. If you want, let me know what areas you think need lights and I could probably add them lmao.

Avatar of solicitr
solicitr 14 Nov 2025

Will it work at all without Birmintgham-Crewe? I'm holding off on that until it's fixed.

Avatar of GuidingLight3D
GuidingLight3D 14 Nov 2025

Seems to work fine, but some scenery details/clutter won't show up :D

Avatar of Ben_Broomfield
Ben_Broomfield 17 Nov 2025

As someone who works on the line daily - great work so far! Look forward to seeing more progress!

Avatar of GuidingLight3D
GuidingLight3D 19 Nov 2025

Thank you! Means so much!

Avatar of South West Scenarios

an amazing addon for the core route, I did reach out to the developer but no response but it seems the that wave spalshes that are seen in the area of Dawlish no longer show up regarding the recent update to the game itself. I am not sure if you have comunications with cancelbot but I thought I'll mention that the waves no longer work regardless of the weather setting I have tried everything no response from Dawlish tides :(

Avatar of Ivy
Ivy 3 Dec 2025

hi, has this pak been renamed? I downloaded the updated pak and moved it to my mod directory but it didnt ask me to overwrite despite me having the previous version

Avatar of GuidingLight3D
GuidingLight3D 3 Dec 2025

Hmm, I don't think I changed anything, as long as it works fine I guess that's all that matters lmao.
Edit: I checked and I think maybe I added mod to the end of the file but I can't really remember :D

Avatar of Ivy
Ivy 3 Dec 2025

alright, thank you, I'm not sure what happened to it then, I definitely had it before cause I put it in my list of mods lol I guess I must have lost it in an update or something!

Avatar of mrplellp
mrplellp 4 Dec 2025

I was wondering what the San Bernadino is for. I havent got that but i still want to use the mods, would it still be possible?

Avatar of GuidingLight3D
GuidingLight3D 4 Dec 2025

Yeah I believe you can use the mod just fine, the only difference will be some graffiti and I think the Exeter University building behind Exeter St David's will be missing.

Avatar of mrplellp
mrplellp 4 Dec 2025

much appreciated for the mod as well

Avatar of kingslayer9629
kingslayer9629 27 Dec 2025

it says it needs dependencies so does that mean I have to have the other dlc even tho its just for the riviera line as I have no other dlc other than the riviera dlc like I have the base game with the training centre oh I also have the holiday express - runaway elf

Avatar of GuidingLight3D
GuidingLight3D 27 Dec 2025

Technically I would've thought it would run fine without most of the added dependencies as they are just extra scenery assets, but yes, above the download section on this page is a dependency list, including WCML Birmingham-Crewe, WCML London Euston-Milton Keynes, and a couple others. Unfortunately, this is how it must be due to the Riviera Line not having the assets needed to recreate certain buildings or places. Merry Christmas!

Avatar of Ivy
Ivy 11 Jan 2026

I believe this is now making the route have issues past the first couple of stations you go through nothing loads apart from ballast and landscapes. Turned off the scenery layer and everything loads fine. I also have installed the sodium mod and the riviera splashes mod

seems similar to the issues above, though it worked for me until the recent update. I may try redownloading and activating again

Avatar of itsmeagain9954
itsmeagain9954 9 Feb 2026

Will this work if I dont have one of the Dependencies?

Avatar of tof70110
tof70110 12 Mar 2026

Hi everyone,
I've had a problem since what was probably an update. Now, when I activate the [rivieraoverlaymod.pak] mod, all my services and scenarios disappear. I only have pedestrian access (see photo below). I have all the dependencies, but the wave mod no longer works for me. It doesn't remove anything on its own; I still have all my services and other features. I read on the [Cancelbot-RivieraSeaSplashes] mod page that since the beginning of January 2026, some people have Hi everyone,
I've had a problem since what was probably an update. Now, when I activate the [rivieraoverlaymod.pak] mod, all my services and scenarios disappear. I only have pedestrian access (see photo below). I have all the dependencies, but the wave mod no longer works for me. It doesn't remove anything on its own; I still have all my services and other features. I read on the [Cancelbot-RivieraSeaSplashes] mod page that since the beginning of January 2026, some people have had issues Even with the weather conditions set to maximum, there are still no waves. That's why I'm asking those who are also experiencing this problem if they have:

  1. the same issue with the [rivieraoverlaymod.pak] mod;
  2. if those who have the [Cancelbot-RivieraSeaSplashes] mod are having trouble with it on their systems.
    Thank you all in advance, and sorry for the length of this. post
    Best regards to you all, tof
    With rivieraoverlaymod


    Without rivieraoverlaymod

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About this mod

Created
11 Nov 2025
Updated
2 Dec 2025
Game
Train Sim World
Type of content
Patch
Train Sim World Content
Riviera Line: Exeter – Plymouth & Paignton
Train Sim World Version
Train Sim World 6