Major Revamp for the old KCS MAC Repaints, equipped with Searchlight Simulations Enhancements and the Script from RSC SD70 set. Unfortunately I couldn't do much with the Numberboard numbers since they use the same texture files as the side cab numbers. I wanna Thank LP for proving such detailed Templates for the SD70MAC
- For Base Model: Anchorage - Seward Route Add-On
- For Script: SD70 V2 Volume 2 Loco Add-On
- For Enhancement: EMD 16N-710G3B | SOUND ENHANCEMENT PACK
- SS KCS SD70MAC Horn from my Good Friend Kcsouthern32 for the Belle Textures
Move the Assets folder inside "4K KCS SD70MAC Set" into your main Railworks folder
Go to Assets\trainsanddrivers\Alaska\RailVehicles\Diesel\SD70MAC\Default\Engine and copy SD70_Mac01.GeoPcDx
Paste into Assets\trainsanddrivers\Alaska\RailVehicles\Diesel\SD70MAC\KCS\Engine
Go to Assets\trainsanddrivers\Alaska\RailVehicles\Diesel\SD70MAC\Default\CabView and copy sd70cab.GeoPcDx
Paste into Assets\trainsanddrivers\Alaska\RailVehicles\Diesel\SD70MAC\KCS\CabView
Repeat Step 2 and 3 for KCS3913, KCS3916, KCS3932, KCS3936 and TFM
Tags: kansas-city-southern kcs sd70mac tfm
Files4K KCS SD70MAC Set.zip 118 MB · Downloaded 275×
About this mod
- 16 Jul 2022
- 16 Jul 2022
- Train Simulator Classic
- Type of content
- NA Operator
- KCS - Kansas City Southern
Ok,How On Earth Did You Made Repaints 4k? Some Guys Keep Asking Me To Make My Repaints 4K Even Though The Description Says That Idk How To Make Them 4K And It's So Annoying So Can You Help Me Out With Making Repaints 4K To Stop This Sillyness I Have Been Getting?
SP Model on ClearSignal Productions is 4k, download that, then use the textures for that on repaints, or for other models, add each individual detail like on Jointed Rail models. The doors and all that are on the repaint and no 3D. Basically just have patience to make the details and you'll get the hang of it
Wait,Does It Work For The Bnsf Es44dc Model And Other Gevo Models Too?
I would say when you want to make a 4k texture model. it all depends on your patience like Snakeman said. Its really just taking the old alpha and cleaning it up from all that blemishing look like dark spots that's blended in with the alpha as well as the alpha itself and making it a solid color either light grey or dark gray depending on the layers of color your trying to lay over it, because the alpha has undefine detail if you pay attention closely to it. You can see purple spots, green spots, blue spots as well as pinkish red spots, that comes from the mixmaps from dithering it when mixed down to one either in 32bit or 64bit. So i would clean the alpha from loco of choice and then work your magic with your creations. Then add each individual detail like Snakeman said. Simple my guy
er no Simon u didnt say u didnt know how to do it u said it was "not economically viable"
@Brandon Railfan That Was A Mistake I Made,I Forgot To Fix It But Now I Did
Nice to see someone actually using my templates 🤣
Skins themselves look lovely!
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