UPDATE 5/13/25: V2.4b: Small bug fixing update, download if needed
This is version 2 of my Arlington & Lewistown route, a fictional 52 mile shortline railroad set in the American southwest. The route was originally released in 2014, but I've spent several years slowly improving it. V2 has significantly improved track, completely new locations, and more oppurtunities for complex operations.
Set in the mid 1990's, the Arlington & Lewistown Railroad (ALRR) operates a former mainline which links two Class 1 railroads (ATSF and SP). The ALRR handles interchange freight and local switching along the route, and provides service on a handful of branchlines which feed manifest traffic onto the main. Close real-world analogues would be the ARZC, SD&AE, and TRC.
Typical trains are local freights that serve each town, fast interchange freights which run end to end, industrial switching, tourist excursions, and occasional rerouted Class 1 unit trains.
Included are custom assets for stations, signs, vehicles, and other landmarks. Quickdrives and a free roam scenario using default rolling stock are also provided.
ALRR reskins available seperately!
Tags: 1990-2000 1990s alrr arizona california desert fictional freight route shortline
The full list of requirements is included in the zip file. There's only a handful of freeware items that aren't listed here
I also reccomend using AP Sky and Weather Enhancement Pack (2.0 Preferred) but it's not required. The route uses Pacific Surfliner's TOD files.
Quickdrive AI requires Arizona Divide, Raton Pass, Mount Shasta Line, ALRR Hi Line Reskin Pack (available here), and ALRR Budd RDC Reskin (all optional)
It will be displayed ingame as "Arlington & Lewistown II"
-v2.4b May 2025 - Current Version
-v2.4 Jan 2025
-v2.3 Nov 2024
-v2.2b Oct 2024
-v2.2 Sep 2024
-v2.1 Aug 2024
-v2.0c Aug 2024
-v2.0 Aug 2024
-v1.3 Sep 2015
-v1.2 May 2015
-v1.0 Aug 2014 - First version
v2.4b
-Fixed pathing errors in some quickdrives
-Added reverb and rain occlusion to various overpasses
-Fixed a couple of issues with vegetation on the Yonder extension
-Fixed missing front loaders at Glory Mine (idk what happened there)
-Fixed misplaced speed warning sign at Crystal Summit
-Fixed broken superelevation on a few curves
v2.4
-Replaced all signals with custom ALRR signals, which use modified ATSF rules (Courtesy of TheBrocc)
-Swapped in a custom track rule, changes include: scalerail style switchstands, steeper superelevation, tunnel occlusion
-Added Quickdrive AI, see above for requirements. Preloads are provided in the assets folder
-Remodeled Dry Lake AFB -- similar layout but widened curves, more usuable sidings, etc
-Remodeled Western Foothills Produce -- it's now a juice plant with expanded sidings
-New custom models:
-Increased speed limits:
-Added a little extra detail to Heat, Morrolime and Gault
-Optimized vegetation in some older areas
-Removed random floating bridge at US-Mexico border
-Cleaned up other small track and signalling issues
Known Issues:
-The signalling throughout the route is basic and sometimes unprototypical. They should be mostly functional, hopefully
-Quickdrives can be buggy with very long trains, for best results use trains shorter than 3000ft (1km).
-Framerates can be low in a few areas, such as the bigger towns. Use caution when populating yards.
-TheBrocc for signals, signal scripts and support
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