This pack is a complete rework of the Amtrak P42DC locomotive and passenger cars from the Empire Builder P42DC and Washington DC-Baltimore route available here:
Amtrak P42DC 'Empire Builder' Loco Add-On:
https://store.steampowered.com/app/222627/Train_Simulator_Amtrak_P42_DC_Empire_Builder_Loco_AddOn/
Northeast Corridor: Washington DC - Baltimore Route Add-On:
https://store.steampowered.com/app/1429754/Train_Simulator_Northeast_Corridor_Washington_DC__Baltimore_Route_AddOn/
Version 5.0 Change(s):
P42DC Locomotive (Phase V):

Superliner Cars and Heritage Baggage Car (Phase VI):

P42DC Locomotive (40th Anniversary Phase III):

Superliner Cars and Heritage Baggage Car (Phase III):

Amtrak Washington DC-Baltimore Rolling Stock Phase VI Livery:

GE 7FDL-16 prime mover sound in normal mode (200-1047 RPM) and HEP mode (900-908 RPM):
The sound is directly linked to the RPM. So, for the HEP engines I gave it 1 RPM per throttle notch. That way you can hear the change in sound according to the throttle position. As you give it more power, the rhythm/beat of the engine stays the same as in real life (900 RPM regardless of throttle notch). But the base sound becomes more powerful and the engine sounds “grouchier”. Also, when you have non-HEP and HEP engines combined, the sound from the HEP engines will overpower the much quieter non-HEP engines. That is until the non-HEP engines surpass 900 RPM (notch 7 & 8). Then, they become KING!
HEP Implementation:
Train Simulator Classic does not implement HEP capability on diesel locomotives. Coach power demand depends on coach type, season, time of day, and daily weather conditions. For instance, a train consisting of Superliner cars, including dining and sightseer lounge cars, traveling through the southern US in the middle of summer and during the dinner shift, will have a significantly greater HEP demand than a train traveling through the Midwest in autumn, but consisting of only Amfleet cars. So, implementing an accurate/realistic HEP mode for a locomotive is particularly challenging.
The more power the coaches demand from the HEP alternator, the less power is available for traction. So, to simulate the decrease in performance according to HEP demand, I provided multiple versions of the HEP engine—with and without driver (ND)—identified by the HEP demand in kW: 290 kW, 331 kW, 461 kW, 631 kW and 800 kW. To include a HEP engine, you must either edit or create a consist.
Please, bear in mind I could not find any power consumption data for the different Amtrak car types. So, I used the power demand estimates for different types of passenger cars found in this webpage: https://www.nwrail.com/HEP_config.html.
Car Type Power Consumption:
I based the different HEP demands on what I considered “typical” Amtrak consists:
Medium-Short Haul Consist (Amtrak’s Northeast Regional or Palmetto trains):
Eastern Long Haul Consist (Amtrak’s Silver Star or Crescent trains):
Western Long Haul Consist (Amtrak’s California Zephyr or Empire Builder trains):
Empire Builder (Seattle Section):
NOTE: If you try to tinker with the power settings in the engine’s simulation file, please bear in mind that according to the “Train Simulator Developer Documentation” (Available here: https://web.archive.org/web/20231217020513/http://tscdevdocs.co.uk/reference-manual/blueprint-editor/diesel-simulation-blueprints/diesel-electric-subsystem.html), engine power values are expressed in kW and tractive effort in kN.
Tags: amtrak california empire-builder p42-locomotive p42dc passenger-locomotive southwest-cheif superliner
Amtrak’s Northeast Corridor: It is a crown jewel of American railroading. And the bustling southern portion of the “NEC” – from Baltimore, Maryland, to America’s capital city – now comes to Train Simulator!
The ubiquitous Amtrak P42 DC is one of the most modern and fuel efficient diesel locomotive on the North American rail network, and is now available for Train Simulator.Most notable for its streamlined, low profile single carbody design, the P42 DC is unique among North American diesel-electric locomotives because of its low height,...
Go to your Rail Works directory
(Typically: C:\Program Files (x86)\Steam\steamapps\common\RailWorks).
Drop the "Assets" folder in the directory (Overwrite the previous version).
Make sure that you set "Ambient Occlusion" to, at least, the "Low" setting (Preferably "Dynamic").

And that’s ALL you have to do.
ENJOY!!!!
YOU CAN WATCH THIS PACK IN ACTION HERE:
I followed the instillation instructions but I keep getting the deafult superliners, not sure if theres something I'm missing
Which P42 do you have?
The default RSC Empire Builder. I've tried a couple complete re-installs but it doesn't seem to work. I do also have the TRS P42 but that never used to cause issues. I uninstalled that just in case there may have been issues in the files but it didn't change anything. I just loaded in the sim with the default RSC P42 and the sounds are also default.
Ok, so you have the correct DLC. Where are you dropping the "Assets" folder?
I found my problem! For some reason there was a duplicate P42pack folder that the files were going to so I copy and pasted everything from that folder into the real one and everything is in the sim now and works!
I'm glad you solved the problem.
I followed every instruction including overwrittng assests and eve nsending the superpack files directly to the actualy .ap game files and it still is default.
Should i delete the previous files that show (2014) inside the folder?
Do you have a discord i can contact you on about this?
Did you swap out the horn? I remember on the older version it had a loud K5LA with the E-Bell. I actually liked that horn better.
Oh yeah, I am going to drive the P42 more and more now, this was worth download asking I kept asking myself "Should I download or not"
I'm glad you liked it.
the mod doesnt work. any tips?
Sorry to hear that. What do you mean "it doesn't work"? What happened?
This mod is super lit!
I can finally do some realiestic power with my Viewliner
Thanks for this mod!!
Thank you, I'm happy you liked it.
Can you do a P40DC pack: https://store.steampowered.com/app/2202021/Train_Simulator_Amtrak_P40DC_Loco_AddOn/
I'm sorry. I haven't bought the P40DC.
That's okay. If you can buy it soon, then just use your own money or save up or earn some money.
You can click on the link to buy it.
Does this or your other enhancements conflict with Audio Shack sound mods?
I don't know. I don't have Audio Shak's mods.
Very nice pack but unfortunately it slack between the cars actually seperates the diaphrams and couplers from the train in both Solider Summit and Raton Pass
Does it occur in any other routes?
I only tried it in those two routes
Which cars have the problems? The ones from the Washington DC route or the Empire Builder P42DC add-on? Since I didn't touched the couplers on this pack, the problem might be with the default files. You can try reinstalling the add-ons on Steam.
I love this so much. Do you have any plans for the Dash-8 and Anniversary packs?
Thank you, but I don't have interest in those. So, I don't have them. Sorry.
Awesome mod bro!!!
Thanks!
A Pretty Good Mod!!!
Did You Can Make A P42DC Amtrak 50th Anniversary Enhancement Pack? Just Asking
Sorry, I don't have the 50th Anniversary add-on.
Hello, the exterior textures work but I am getting no new sounds. Any tips? I am trying to use it with the "Empire Builder" add on.
Could you add these enhancements to the TRS P42 as well?
If you wish to leave a comment, please log in .
Idk if I did something wrong but im getting missing textures for the tail lights whenever they're turned on
!
Make sure that all the files are in their respective place. Sometimes antivirus software can treat it as a "threat" and erase it or put it in quarantine. It happens to me with Avast.
I figured it out, so in the light textures folder, both the Redflare_nm & the Redlensflare_nm.TgPcDx files need to have a _nmc.TgPcDx file of their own.
To fix that, just copy both the nm files and just rename them by adding a lowercase C to end of the "nm". The same goes for the other packs.
That's interesting. I don't have the nmc textures and it works for me.
Marker lights feel quite brighter than usual, but for now, that's the best solution I have.
I'm wondering how many people actually encountered the missing texture problem and how may didn't. Just to be on the safe side I'll reupload the pack with the "nmc" textures. Whether you had that problem or not it shouldn't cause any issues with the extra files anyway. Thank you for the feed back, I appreciate it.
Glad I could help mate
the horn is too loud!
Ay thanks to the both of you really appreciate it
whats with the odd back eco on horn? its horrible.