4K KCS SD70MAC Set

Major Revamp for the old KCS MAC Repaints, equipped with Searchlight Simulations Enhancements and the Script from RSC SD70 set. Unfortunately I couldn't do much with the Numberboard numbers since they use the same texture files as the side cab numbers. I wanna Thank LP for proving such detailed Templates for the SD70MAC

Requirements

Installation Instructions

Step 1:

Move the Assets folder inside "4K KCS SD70MAC Set" into your main Railworks folder

Step 2:

Go to Assets\trainsanddrivers\Alaska\RailVehicles\Diesel\SD70MAC\Default\Engine and copy SD70_Mac01.GeoPcDx

Paste into Assets\trainsanddrivers\Alaska\RailVehicles\Diesel\SD70MAC\KCS\Engine

Step 3:

Go to Assets\trainsanddrivers\Alaska\RailVehicles\Diesel\SD70MAC\Default\CabView and copy sd70cab.GeoPcDx

Paste into Assets\trainsanddrivers\Alaska\RailVehicles\Diesel\SD70MAC\KCS\CabView

Repeat Step 2 and 3 for KCS3913, KCS3916, KCS3932, KCS3936 and TFM

Tags: kansas-city-southern kcs sd70mac tfm

Files

4K KCS SD70MAC Set.zip 118 MB · Downloaded 86×

Comments

Avatar of Simon L. Davidson And Friends(And Csx Trains Too!) Simulations

Ok,How On Earth Did You Made Repaints 4k? Some Guys Keep Asking Me To Make My Repaints 4K Even Though The Description Says That Idk How To Make Them 4K And It's So Annoying So Can You Help Me Out With Making Repaints 4K To Stop This Sillyness I Have Been Getting?

Avatar of [LCPL] Snakeman1105

SP Model on ClearSignal Productions is 4k, download that, then use the textures for that on repaints, or for other models, add each individual detail like on Jointed Rail models. The doors and all that are on the repaint and no 3D. Basically just have patience to make the details and you'll get the hang of it

Avatar of Simon L. Davidson And Friends(And Csx Trains Too!) Simulations

Wait,Does It Work For The Bnsf Es44dc Model And Other Gevo Models Too?

Avatar of Kcsouthern32
Kcsouthern32 21 days ago

I would say when you want to make a 4k texture model. it all depends on your patience like Snakeman said. Its really just taking the old alpha and cleaning it up from all that blemishing look like dark spots that's blended in with the alpha as well as the alpha itself and making it a solid color either light grey or dark gray depending on the layers of color your trying to lay over it, because the alpha has undefine detail if you pay attention closely to it. You can see purple spots, green spots, blue spots as well as pinkish red spots, that comes from the mixmaps from dithering it when mixed down to one either in 32bit or 64bit. So i would clean the alpha from loco of choice and then work your magic with your creations. Then add each individual detail like Snakeman said. Simple my guy

Avatar of Kcsouthern32
Kcsouthern32 21 days ago

Beautiful

Avatar of LP Simulation
LP Simulation 21 days ago

Nice to see someone actually using my templates 🤣

Skins themselves look lovely!

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