Previews Here
Having struggled with TSW3's lighting for a long time I decided to try and come at it from a completely different angle. The aim was to create a more realistic, hybrid look that was based more around Armstrong Powerhouse lighting in Train Sim Classic but utilising the extra benefits that TOD4 and UE4 bring and I'd like to think I've achieved that, improving the game as a result.
Designed for all PC's these settings will;
What does that actually mean?
God Mode | PLEASE READ
Although I can't recommend this enough there will be people who don't want, or can't use it. If you have God Mode installed (and you should!) then please note it sets the SkyLight Intensity value to 1.0 each time you start a drive. I suggest you set the intensity to suit the conditions you're driving in using the inbuilt slider. Note that I designed these settings specifically so that the only thing you would need to do yourself would be adjust that slider to suit. The ideal setting varies by route and weather conditions but it is this that adds the finishing touches to the reduction in TSW3's tendency to be massively over-exposed. By not using the God Mode mod you will always have the value set to 1, which whilst suitable for some conditions is totally unsuitable for others.
Nvidia Image Scaling | Read This too!
It is frustrating that TSW3 still doesn't support DLSS. If you own an Nvidia card you can, however, use Nvidia Image Scaling (NIS) with the game. NIS was the pre-cursor to DLSS and in a nutshell allows you to select a lower resolution as your game resolution (with the associated performance benefit) which NIS then upscales to your native screen resolution with virtually zero loss in quality. I use it in 4K and it has many benefits, not least keeping the noise and heat chucked out by my GPU to much reduced levels. It allows me to push the game harder and enjoy a much better experience. It's use is optional, but I would give it due consideration if you're using anything less than a 40 series card (I have a 3090 for comparison)! More information here on how to use it;
https://www.gamingpcbuilder.com/nvidia-image-scaling-tested/#foogallery-16565/i:16567
Game Settings
The lighting changes will work irrespective of your game settings and I have tested this through the range. Even using the 'Low' option with Medium pre-set in game looks vastly better than default. I use The Ultra settings with Ultra set in-game. Recommendation time - I strongly suggest that whatever settings you use, you never set 'Sky Quality' to anything higher than than ‘Very High’. Ultra has a significant performance hit and doesn't look good enough to justify it. I have altered the way clouds look through these settings so would suggest you use 'Very High' or below.
Other Important Things to Note
Further information & discussion can be found here;
https://forums.dovetailgames.com/threads/enhancement-tsw3-tod4-lighting-overhaul.71901/
Tags: lighting night-lighting realism
Not required but recommended
Not required but HIGHLY recommended
Not required but HIGHLY recommended. Requires Peak Forest
Designed to complement these changes
Installation and use is very very simple and please don't worry, even if you get yourself in a mess and end up deleteing the engine.ini file the game will just recreate a new one next time you start it.
To start navigate to;
C:\Users\USER NAME\Documents\My Games\TrainSimWorld3\Saved\Config\WindowsNoEditor
or wherever your game is located if you have installed it in a custom directory.
To remove the settings you can either simply delete the flie itself (as I said, the game will simply create a new one) or delete your added text and save again.
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