I wasn't a huge fan of the exaggerated auto exposure in TSW3 where you look at the ground ahead and you get a massive brightness increase, compared to when you look at the sky.
I modified the AE compensation so it's less severe.
There are now three paks:
Level 1 is mid tone, while level 2 almost eliminates the exposure changes as you look up and down.
Level 1a is similar to 1, but strikes a balance where it is slightly brighter than 1 when you look at the horizon. If you feel the ground is TOO dark when more than a third of the camera is looking towards the skies, try this effect. It provides a narrower margin between the exposure from looking up at the sky then down at the ground.
Level 2 is much darker than level 1 or default.
Please only use the ONE you prefer.
Note, this is a CORE change and will affect all TSW3 routes.
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