ICE-T Enhancement Pack

Description

This mod won't work without the dependencies pack installed!!!

Don't for get to update this mod

Fixing crashes with the GSM-R version

On routes like Frankfurt S-Bahn or Mannheim Kaiserlautern you might experience crashes.
This is due to the 101 not being loaded. Sadly, this bug can't be fixed in our pack...
Following mods will fix this issue tho:
Note: Only one mod (if you don't have the 612 EP already) must be installed.

612 EP by the Profile picture of Bahnpfuschhochschule Bahnpfuschhochschule
Expert DB BR 101 - More Substitutions/Timetable Services by Profile picture of RobertS RobertS
DB BR 101 - Standard to Expert Replacement by Profile picture of RobertS RobertS
Lefabo FTF Timetable Mods by Profile picture of Lefabo Lefabo


This mod includes enhancements to the BR 411 and will also add the shorter BR 415.

Changes:

Audio

  • Completely new traction sounds
  • New bogie sounds
  • New cabcontrols recorded from a real 411
  • New door sounds
  • New ambient sounds
  • Tweaked BSAAS logic (Voice outputs)
  • New audio mixing

Visual Changes

  • Addition of the Klimaschützer livery (with and without the plug symbol)
  • Named units (Taufnamen)
  • Light textures, courtsey of Profile picture of Redstoneia Redstoneia
  • Ads inside of the train
  • Updated GNT screen
  • Addition of the company phone (digital Zp9)
The different Repaints explained

DB BR 41x - neutral: 41x with the red stripe
DB BR 41x - DSK (v1): 41x with the first version of the "Deutschlands schnellster Klimaschützer" with the powersocket sticker
DB BR 41x - DSK (v2): 41x with the second version of the "Deuschlands schnellster Klimaschützer" with only the green stripe
Any other variants are just formation replacements that use our version.

Credits

Maik R. - Sound recordings and feedback
Linus F. - Sound recordings
Kal000px - Wind noise inside the cab
Profile picture of Raphael Raphael - Sound editing and mixing, company phone model
Profile picture of Foobian Foobian - Sound setup, EBuLa Page and company phone setup
Profile picture of Alexander L. Alexander L. - Can't remember what he did
Profile picture of Maggus Maggus - Modpage
Profile picture of Mabitze Mabitze - Ads inside the train
Profile picture of GER/JUSI Lp GER/JUSI Lp - Original creator of the BR 415


Note: The BR 415 can only be spawned in freeroam, due to it being shorter and subbing is because of that not possbile

Tags: br-415 ice ice-t

Dependencies

Installation Instructions

Simply move the .pak file from your "Downloads" folder into ...Train Sim World 5\WindowsNoEditor\TS2Prototype\Content\DLC
Einfach die .pak Datei vom "Downloads" Ordner nach ...Train Sim World 5\WindowsNoEditor\TS2Prototype\Content\DLC kopieren

Files

BPH_BR411_BR415_EnhancementPack.pak
93 MB Added 4 Aug 2025 Downloaded 6,011×

Version with the GSM-R. Needs the Expert 101 to work!

Comments

Avatar of VirtualComplication

Ja ist den heut schon Weihnachten? <3

Avatar of sbrr_lokfuehrer
sbrr_lokfuehrer 3 Aug 2025

Geil, aber ich kann die 411 nicht auf Frankfurt Fulda fahren? Da sieht man ne ganze Zeit den typischen Lade-Screen von TSW...wo liegt das Problem? Aber im Freeroam kann ich die 411 tatsächlich einfach spawnen und wie immer gute Arbeit ^^

Avatar of justin17474
justin17474 3 Aug 2025

Also bei mir spawnt er ganz normal vielleicht eins der Mods nicht mit installiert bei mir kann ich sie Überall problemlos fahren

Avatar of Bahnpfuschhochschule

Augen auf bei der Modbeschreibung...
Dependencies nicht installiert bzw. aktualisiert (:

Avatar of Bahnpfuschhochschule

Okay, der Fehler liegt tatsächlich bei uns. Ein Update wird dafür gleich erscheinen ^^

Avatar of ICE 3_BR403
ICE 3_BR403 3 Aug 2025

Bei mir das gleiche, danke für die schnelle Behebung :)

Avatar of mefelo
mefelo 3 Aug 2025

Ich finde es echt toll von euch als BPH dass ihr immer so schnell Handelt bzw generell eure Arbeit! Höchster Respekt!!!

Avatar of ICE 3_BR403
ICE 3_BR403 3 Aug 2025

Tolle Features versteckt! Find ich echt crazy, was euch immer so einfällt

Avatar of sbrr_lokfuehrer
sbrr_lokfuehrer 4 Aug 2025

Yayyyyyyyyyyyyyy, danke <3

Avatar of Trainsimmer1967
Trainsimmer1967 3 Aug 2025

fantastic! :) but one problem at the end of the scenario, it goes in endless loadigscreen. i use the expert version.pls fix this

Avatar of Sierra [Xperia]
Sierra [Xperia] 3 Aug 2025

omg THANK UOU SOOO MUTCH for making a non gsmr version i will try when im back home!

Avatar of Miau
Miau 4 Aug 2025

Geil wie weihnachten hahah

Avatar of Miau
Miau 4 Aug 2025

Danke für die vielen geilen mods

Avatar of JouleThief
JouleThief 4 Aug 2025

This is awesome, the sounds are incredible. Danke Jungs <3

Avatar of jpvdveer
jpvdveer 5 Aug 2025

Wunderbar - vielen Dank!

Avatar of Hand92250
Hand92250 5 Aug 2025

Good job !

Avatar of creeperblock
creeperblock 5 Aug 2025

Funktioniert dieses EP auch mit dem Soundmod von Myron?

Avatar of Raphael
Raphael 5 Aug 2025

Nein, aber wir haben ja ein eigenes neues Soundset mitgeliefert.

Avatar of Mixlivetobi
Mixlivetobi 5 Aug 2025

Hello, is it just me that the 415 version has no sound or does anyone else have the same problems?. or is the train generally so quiet

Avatar of Bahnpfuschhochschule

The unit where the cab is located has no motors, so you only hear run sounds if that's what you mean by "quiet"

Avatar of Mixlivetobi
Mixlivetobi 5 Aug 2025

Yes, exactly, when I'm sitting in the driver's cab you can't hear the starting and braking sounds

Avatar of Raphael
Raphael 6 Aug 2025

Yeah, that's realistic :)

Avatar of Mixlivetobi
Mixlivetobi 6 Aug 2025

Great thanks for the information :)

Avatar of Mixlivetobi
Mixlivetobi 6 Aug 2025

you have also added that you can fog the windscreen to the passenger compartment is the function that the windscreen also turns white then because with me it remains transparent

Avatar of ichmag4020
ichmag4020 5 Aug 2025

Ich kann die Br415 nicht finden

Avatar of Bahnpfuschhochschule

Die BR 415 kann man stand jetzt nur via Freeroam / Godmode spawnen.
Sie wird nicht in Fahrpläne gesubbt.

Avatar of ichmag4020
ichmag4020 6 Aug 2025

ah ok danke
bei mir stürz das game aber immer ab wenn ich beide im freeroam spawnen möchte das gleiche ist bei mir mit der BR218 .
bitte um Hilfe.

Avatar of ichmag4020
ichmag4020 6 Aug 2025

ich habe keine zusaätzlichichen Mods die reinpfuschen also ich weiß nicht mehr weiter

Avatar of jhahn_272
jhahn_272 30 Aug 2025

Hast du die Dependencies Mod installiert?

Avatar of Pablo
Pablo 6 Aug 2025

Is it compatible with Myron's superb sound mod?

Avatar of Raphael
Raphael 6 Aug 2025

No, we've included our own sounds.

Avatar of Jrails TK
Jrails TK 7 Aug 2025

I will write this review honestly.
I think further improvement is needed.

First, the external view
・The motor sound is not well finished. (Myron's ICE-T sound mod is better.)
・At speeds exceeding 85-90 km/h, the motor sound is no longer audible in the external view.
• Unrelated background noise seems to be mixed in with the joint sounds.
• I think the joint sounds should be made simpler and more realistic.

Next, the interior view:
• The motor sound quality is still rough around the edges. (Myron's ICE-T Sound Mod is superior.)
• I think the joint sounds should be made simpler and more realistic.

Avatar of Maggus
Maggus 7 Aug 2025

What do you mean with "made simpler and more realistic" please explain yourself?
Should waves just be deleted, or should the sound be replaced with someone banging on a pan?

I mean it's fair that, everyone has their own liking in sound, myrons soundmod might sound more "artisitc" but is wrong in terms of "realisim and simulation"
We'll see what improvments can be made tho...

Avatar of Raphael
Raphael 7 Aug 2025

The motor sounds are audible, the running sounds are just louder, as per reality. If you get close enough, you'll be able to hear them.
Talking about the joint sounds: how do you expect us to record exterior joint sounds? Also, all of the interior cab control and bogie sounds were taken from high quality in-cab recordings. Traction sounds might be adjusted later on if we get better recordings, but eh. If you really dislike this that much, just use the Myron one instead, even if it still uses ICE 3 sounds for the bogies and cab controls ^^

Avatar of Jrails TK
Jrails TK 8 Aug 2025

Sorry for the long post.
About the joint sound
This is true for the original DTG add-on..., the joint sound is supposed to be the sound when passing through a turnout, which sounds unnatural on sections with joints 25m apart. (However, the original sound is not that loud, so it is not noisy)

How to record the joint sound on the external view...
I think the only way is to record it where the rail joints are. (It's obvious…).

About the motor sound
I think the base is done.
Of course you have tried Myron's latest mod?
Myron's mod also seems to be based on the motor sound of an actual car.
I don't think I need to give you an example, but this is the actual motor sound.
Reference
https://youtu.be/11wYFGzPxgg?si=DKRk3iFo33Yo1dBo

Also, I didn't mention the cab sound in this review. I think the sound of the cab levers is better.
Myron's mod is mainly about motor sounds, so it's not surprising if the cab and bogie sounds haven't changed... (although I'd like to see him do it if he can...)

No matter how good the sound can be taken, if the finish is not good, the result will not be good. The best part unique to electric cars is the sound of the motor. I think most people who like electric cars share that.
I said as much to Myron in his previous version of the mod. As the premier railroad simulator game, I think the best thing to do is to make it more realistic if you are going to make it.

Avatar of Jrails TK
Jrails TK 8 Aug 2025

the motor sound in the external view disappears above around 90 km/h, as reviewed in Myron's ICE3 Sound mod. It's not a matter of getting closer or anything. (I can hear the sound in the interior view at speeds above that, though.

Avatar of Raphael
Raphael 8 Aug 2025

Ok, let's go through all your points one by one, shall we?
Recording joint sounds at rail joints is obviously one way to do it, but getting sounds at all speeds specifically from an ICE T just takes way too long and is not in-scope for a freeware modpack. Additionally, differantiating between those two type of joint triggers you mentioned just isn't quite possible in TSW.
Regarding the motor sounds: we've also taken sounds from the real thing, and we've implemented them accordingly. The only real issue that makes a big difference is the placement of the sound sources; gearbox sounds should have their origin inside the bogie, traction inverter sounds inside the motor. On the 411, said motor is placed underfloor and not inside the bogie, but we've used DTGs placement of said sound origins, which is inside the bogie for both. This may result in a form of the beat phenomenon, which ends up with sounds sounding wobble. I'll see if we can fix this.
Also, the motor sounds don't disappear at 90. I've checked this multiple times now. There's a switch to 3P at 92 km/h, which we've implemented. This is very well audible.

Avatar of Raphael
Raphael 8 Aug 2025

Also, you're free to just not use this mod and the Myron one insteat if you don't like this.

Avatar of Myron
Myron 8 Aug 2025

Jrails TK, if you dislike the sounds of the EP then it's probably smarter to not waste yours and the other folks' time aswell as this webpage's vertical length, and just not use the EP but my soundmod instead, as you seem to exaggerately glaze over it.

Although, now I would also like to respond to two of your phrases...
"Myron's mod also seems to be based on the motor sound of an actual car." - what is this supposed to mean? Do you mean a 4-wheeled road car?? Or do you mean a railcar of the 411/415? if that's the case, I must let you know that soundmods, no matter who makes them or how they sound, are usually always based on the real sound, that's quite literally the goal of the modder anyway.
"I said as much to Myron in his previous version of the mod." - What exactly did you say? And what previous version? My ICE T Soundmod only has one version and it will highly likely stay that way...

I feel like you don't really understand a few things, which 1. is how the sounds really work, or just are, in reality, and 2. what effort it takes to recreate them for a simulator, and 3. that different people can work on the same type of content in different ways, achieving different results, as you can clearly hear between those two traction soundsets by both me and Raphael.

Long story short: you are confusing and trying to prove a point only you think exists.

Avatar of Jrails TK
Jrails TK 9 Aug 2025

To Raphael
Thanks for the point-by-point answer.
I knew that the joint sound of the DTG is only the wheels stepping sound on the joints of the track(external view). But I think that point is realistic and correct. In fact, both the rail joint sound and the turnout sound are the sound of stepping on a joint. It makes it less unnatural to pass joints at low speeds, or even at Ruhr-Sieg Nord, where there are joints every 25m or so. It appears that the mod uses a fixed joint passing sound.
To add, in the case of the DTG, in the external view, it's the joint sound of each wheel (which is a poor sound), and in the in-car view, it's the sound when passing a point. So the original sound itself in the car is also unnatural on a line with joints spaced 25m apart.
Regarding the external view, the motor sound was sounding. My apologies. I just thought it was very quiet and not sounding.
I hope we can build up a better mod.

Avatar of Jrails TK
Jrails TK 9 Aug 2025

To Myron
I apologize for citing your name.
I may not have conveyed the words I wrote well. I am not good at English.
I never said I dislike the mod. To be honest, if I didn't like the mod, I wouldn't even be reviewing it like this.
Sorry. I think the last time I reviewed a few of your mods was ICE 3 mod.

Avatar of Perks390
Perks390 7 Aug 2025

Seems like this mod is conflicting with another one, has anyone found any conflicting mods to cause crash on startup?

Avatar of Perks390
Perks390 7 Aug 2025

Oookay, forget that. I've readded all my mods again, and now it works. Strange.

Avatar of Reros
Reros 9 Aug 2025

Hey! I'm loving the mod, great work as always BPH.
I wonder, what are the 2 clicks that happen in the cockpit every ~30 seconds? it isn't quite synced up with in-game sifa, I wonder if its the IRL sifa being pushed on the recording?

Avatar of Bahnpfuschhochschule

Thats the mileage meter and it clicks each kilometer driven

Avatar of Pike
Pike 9 Aug 2025

How far it is to upgrade freight locos like 185, 187, 193 like that? Will it be more difficulty than your previous jobs?

Avatar of Sierra   [XperiaRail]


Hi.i noticed that in the screens of the br 415 it still says 411

Avatar of DNK
DNK 19 Aug 2025

Vielen Dank für das Enhancement-Pack, wirklich wahnsinn, was alles möglich ist!

Ein paar Kleinigkeiten, die vermutlich vom original Modell kommen:

  • Die Triebzugnummer an den Endwagen über den Drehgestellen steht immer fest auf "Tz 1132"
  • Die Triebzugnummer passt nicht zu den Taufnamen
  • Bei den Taufnamen "Travemünde" (411 034) und "Ostseebad Warnemünde" (411 069) fehlen die Wappen
  • Beim Taufnamen "Prenzlau" (411 052) steht "Prenzla" an der Seite
Avatar of Paulino_xy
Paulino_xy 23 Aug 2025

Leider funktoniert die Mod bei mir nicht. Habe die zwei DEPENDENCIES MOD beide gelöscht und erneut Heruntergeladen. Im spiel wird mir die Bauhreihe 411 nicht angezeigt und nach erneutem löschen und herunterladen der Mod selbst funktonoierte es leider immernoch nicht. Könnt ihr mir vielleicht weiterhelfen?

Avatar of Maggus
Maggus 28 Aug 2025

Es hat nur eine Dependencies Mod?
Hast du außerdem die richtige Verison ausgewählt je nach dem ob du die Expert 101 besitzt oder nicht?

Avatar of bn450405
bn450405 25 Aug 2025

Ich habe diese mod jetzt einige tage gespielt und als ich heute fahren wollte ist nachdem ich den Fahrplan ausgewählt habe und es gestartet habe das Spiel abgestürzt; ich habe es dann nochmal mit einem anderen Zug ausprobiert und es hat auch nicht funtioniert. Ich habe die Mod deinstalliert und jetzt funtioniert wieder alles.

Es wäre echt cool wenn ihr das beheben würdet. Sonst ist die Mod aber echt Cool!

Avatar of Maggus
Maggus 28 Aug 2025

Welcher Fahrplan, welche Fahrten?

Avatar of Nyvi
Nyvi 28 Aug 2025

I can't seem to spawn 415 at all. I'm using non-GSMR mod version

Avatar of GER/JUSI Lp
GER/JUSI Lp 12 Sept 2025

it only spawns in Freeroam

Avatar of Stuart86
Stuart86 4 Sept 2025

Bei mir kommt wärend der Fahrt immer so ein "KlickKlack" Geräusch aller knapp 30sek, obwohl die Sifa von mir ausgeschaltet wurden ist. Was könnte das sein?

Avatar of Raphael
Raphael 4 Sept 2025

Das ist der Kilometerstandsanzeiger. Der Sound spielt genau jeden gefahrenen Kilometer ab. Hört man in der Realität auch so.

Avatar of Stuart86
Stuart86 4 Sept 2025

Ah ok, danke dir :)

Avatar of Mixlivetobi
Mixlivetobi 6 Sept 2025

Moin Ich wollte heute auch mal wieder ne runde im TSW fahren als ich auf der S bahn Frankfurt die Fahrplan Fahrt RB 75( 28700) ausgewählt habe Stürzte mein game ab mit der fehlermeldung Unreal engine und im Text dann mit eurer Mod dass diese dazu führt.

Avatar of vike
vike 7 Sept 2025

Gibt's bei mir auch. Total schade! Haben Sie einen Fix gefunden?

Avatar of vike
vike 9 Sept 2025

Hast du die oberste Hinweis gelesen. Hat mir geholfen.

Avatar of Mixlivetobi
Mixlivetobi 10 Sept 2025

ja habe ich gestern auch gesehen komplett überlesen :D . Danke

Avatar of TrainX
TrainX 4 Oct 2025

Is an update for TSW6 ( for the Dresden–Leipzig route) planned?

Avatar of Edgar1952
Edgar1952 5 Oct 2025

The enhancement pack is crashing under TSW 6.

Avatar of basti_gil
basti_gil 6 Oct 2025

Check the GSMR page

Avatar of Posol_1
Posol_1 10 Oct 2025

Good afternoon, everyone. I have a question: How do I lower the sun visor? Thanks for the reply.

Avatar of lasangeater
lasangeater 15 Oct 2025

its located beside the phone

Avatar of Bahnkaktus
Bahnkaktus 10 Oct 2025

Will be the mod compatible with Dresden-Leipzig 411 soon?

Avatar of Maggus
Maggus 4 Nov 2025

Only time will tell...

Avatar of gnocchiapoeler
gnocchiapoeler 5 Nov 2025

okay i will wait ;)

Avatar of K Sa 3
K Sa 3 26 Oct 2025

Can you make the BPH 411 not replacing the original BR 411 an option? The replacement ".pak" should be named: "
BPH_BR411_BR415_EnhancementReplacementPack.pak". It's OK if you say no, I'm just asking...

Avatar of Maggus
Maggus 4 Nov 2025

Why should we not replace the normal 411?

Avatar of TrainX
TrainX 13 Nov 2025

Amazing mod, hopefully soon for Dresden Leiozig too :)

Avatar of valix1377
valix1377 18 Nov 2025

Can you add the Zp9 phone to the Taurus?

Avatar of Mzuniq
Mzuniq 26 Nov 2025

Hopefully Dresden Leipzig version is comming soon! This is amazing!

Avatar of dr_18037
dr_18037 19 Dec 2025

Something to do with AL Test Object causes 415 to dump the game, both versions GSMR and Non. Even in a clean TTC World with the dependencies all spawned in before.

411 gets stuck in a loading loop on the spawn loading

Avatar of Frau Dauver
Frau Dauver 29 Jan 2026

Thank you Bahnpfuschhochschule for this awesome mod. I always found the ICE T to be very plain, lifeless and even boring train to drive compared to 406 (especially with Myron's sound mod), but this mod made me fall in love with it. Sounds are half the experience I'd say. This mod has not only elevated my gameplay to a newer level with it, but also given me plenty hours of enjoyment.

I see many Dresden–Leipzig support comments already here, so I might as well add mine to the pile. This mod defenitely deserves to function on Dresden–Leipzig route!

Avatar of enricomarek
enricomarek 31 Jan 2026

Could the fault with the BR 415, where the electric brakes are always applied, still be rectified?
And only 2 drive motors with power are displayed.

Avatar of Muckelchen
Muckelchen 14 Mar 2026

Any chance of making this compatible with the (expert-)timetable of Leipzig-Dresden?

Avatar of Maggus
Maggus 16 Mar 2026

An update is in the works for this mod but we don't have a ETA yet.

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About this mod

Created
3 Aug 2025
Updated
4 Aug 2025
Game
Train Sim World
Type of content
Patch
Train Sim World Content
Kinzigtalbahn: Frankfurt - Fulda
Train Sim World Version
Train Sim World 5