At Eastport, Idaho, Union Pacific and CPKC (formerly CP) transfer trains to each other across their respective borders. One of thse trains is symbol GMETFO, which is a loaded unit grain train, running from Canada on the CP to Famoso, California. This routing puts the train over the Black Butte Subdivison, and your task today is to take GMETFO from Klamath Falls to Dunsmuir in two parts. Your train has 5 locomotives--all CP and all Searchlight Simulations masterpeices. You have 98 cars on the drawbar, and one of the most scenic--and difficult--subdivisions in the west ahead of you.
Part 1 takes you from Klamath Falls to Andesite, and is 100 minutes long. This part is rather simple.
Part 2 takes you from Andesite to Dunsmuir, and is 120 minutes long. This part is the literall manifestation of Satan's realm.
(Remember, no save and load on these locos, so make sure you have enough time to finish the scenario in one go)
These scenarios both take eons to load into, and the game often stops responding for a few seconds when they finally do...the sideffects to only using the best stuff.
The signalling was giving me lots of crap on the second part, so there are a bunch of very jank ways of getting the AI to actually function properly. If you don't mess with it it should work fine.
As usual, payware requirements are linked below, the rest is freeware and linked in the readme, as is more prototype and scenario info (which you should read, makes the second part moderatly easier).
**Please double check that all dependencies are installed correctly before notifying me about stuff not loading.
Created by Mfeets and DRGWFan3005
Requirements
UP Black Butte Subdivision
Route for Train Simulator Classic · by TheBrocc · 8 Mar 2023Route on which scenarios are made
Tags: black-butte-subdivision canadian-pacific mount-shasta sd70acu searchlight-simulations union-pacific
Files
Foreign Beavers 1.1.zip 198 KB · Added 30 Aug 2024 · Downloaded 41×Fixed issue with signaling
Previously uploaded files have been downloaded 21 times before being withdrawn.
Comments
I experience the same errors
Looking into it now. I had this problem while developing (this is where some really stupid stuff is done to make the dispatcher cooperate), so maybe my fix broke somehow.
Found it, pathing error due to me renaming a destination, without changing the accompanying "Go Via" instruction. Patch uploaded, should be out shortly.
Thank you for addressing the issue.
Thanks for the fix
is there a meet in the first scenario? i also get an error in the first one involving the CSM SD70 ND i believe.
The CSM locos don't show at all for me. I only see the couplers. Nothing else. I've sent emails to the team at CSM bout have gotten a reply.
The CSM installer doesn't work correctly. You have to copy over the geos manually to get them to show up (even so, the yellow sill units are still broken).
Yes, one meet, at Kegg.
mine just frezing the game it self
Sorry for not checking sooner, but the best way to correct this is to enter the scenario through the scenario editor.
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About this mod
- Created
- 22 Aug 2024
- Updated
- 30 Aug 2024
- Game
- Train Simulator Classic
- Type of content
- Scenario
- Geographical area
- United States of America
When the part 2 scenario starts, there is an unknown error message for the train itself. There is a marker missing error for the siding itself, Mott Siding. The marking missing error is probably an error with the. Not sure why the is an unknown error for the driver when it does appear in the activity.