US Brighter Headlights

  • by KitKat
  • 10 upvotes
  • Downloaded 1,557 times

This mod changes the brightness of headlights for all North American equipment.
This should work on every US locomotive ever released, full list being:

  • F125 (Metrolink)
  • F40PH (Caltrain, MBTA)
  • MP15AC (Caltrain)
  • MP36PH (Caltrain)
  • M3(a) (LIRR, MTA)
  • M7(a) (LIRR, MTA)
  • GP9 (CN)
  • GP38-2 (CSX, UP, CN, NS)
  • SD40-2 (CSX, UP, BNSF)
  • SD40 (CRR, CSX)
  • C40-8W (CSX)
  • F7 (CRR, SF)
  • AC4400CW (CSX, UP)
  • SD70ACe (UP, BNSF)
  • ES44AC (NS, BNSF)
  • P42DC (Amtrak)
  • ACS-64 (Amtrak)
  • Acela (Amtrak)
  • ALP-46 (NJT)
  • Any Cab Car (CT, MBTA, NJT, ML)

Update 10.7.23: Fixed a bunch of issues which caused certain locomotives to not have headlights adjusted. Also added in extra code to check whether the user is on a TODv3 or v4 map and adjust the headlights to an appropriate brightness.

Update 10.11.23: Dropped support for TSW3 as the mod seems to not load under it.

Update 3.10.24: Fixed support for TSW4.

Update 3.18.24: Fixed a bug that broke the M7(a) headlights

Installation Instructions

TSW4:
Simply place the .pak file in C:\Program Files (x86)\Steam\steamapps\common\Train Sim World 4\WindowsNoEditor\TS2Prototype\Content\DLC (note: This mod has not been tested for any other versions than the Steam release.)

Files

!TSW4Mod_KitKat_USHA.pak 54 KB · Added 18 Mar 2024 · Downloaded 315×

Update 3.18.24: Fixed a bug that broke the M7(a) headlights

Previously uploaded files have been downloaded 1,242 times before being withdrawn.

Comments

Avatar of Maggus
Maggus 23 Sept 2023

So indeed your mod brakes the game.
Was just stuck in loadingscreenloop with your mod.
The key to modding in tsw4 currently is not to replace stuff but to make it "your own"
Hope that helps!

Avatar of KitKat
KitKat 23 Sept 2023

I only encountered the infinite loading screen when I had the file above everything else, this is why it has a "z" in front of the name. This mod isn't possible without replacing the in-game files. I've had a few thoughts on how to fix it but again, the infinite loading screen isn't an issue I can solve as I already solved it on my end. Thank you for the advice though!

Avatar of KitKat
KitKat 24 Sept 2023

The most recent update fixes all these issues.

Avatar of Maggus
Maggus 24 Sept 2023

Yep, thanks for fixing!

Avatar of FOURPACKBECKER
FOURPACKBECKER 25 Sept 2023

I have an issue where the headlights dont cast at night, its just dark. I tried a few things like removing all other mods, and making sure the mod loader was the first thing in the DLC folder but neither seemed to work for me.

Avatar of KitKat
KitKat 25 Sept 2023

I don't have this issue on any services, can you please elaborate on what is going on? Also just to check, none of your files have been renamed correct? Any further information would be very helpful!

Avatar of FOURPACKBECKER
FOURPACKBECKER 25 Sept 2023

When loading into a timetable with either the F125 or the cab car, the headlights don't cast anything on the ground, if you get out and look at the unit they are turned on, just not illuminating anything. I have made sure the files were not renamed, and I will post a screenshot down below as I can not attach it to my comment.

Avatar of KitKat
KitKat 25 Sept 2023

Do the headlights show up on dimmer settings? This mod works by dynamically adjusting the headlight brightness of engines, I currently have another version being uploaded which might fix the issue. Another important question, do you have GodMode installed?

Avatar of KitKat
KitKat 25 Sept 2023

I found out what the issue is and I'll look into a fix. For now, you'll need to add "r.LightMaxDrawDistanceScale=10.0" to your Engine.ini file under "[SystemSettings]" to make this mod work.

Avatar of FOURPACKBECKER
FOURPACKBECKER 25 Sept 2023

This solved it for me! Thanks it looks great in game!

Avatar of KitKat
KitKat 25 Sept 2023

Glad to hear that fixed it. The next update will not only fix this bug but also apply these changes to every other US locomotive. Thank you for the bug report and enjoy the mod!

Avatar of FOURPACKBECKER
FOURPACKBECKER 25 Sept 2023

Avatar of acela2163
acela2163 25 Sept 2023


I'm having an issue where the player train doesn't cast headlights, only the AI does.

Avatar of KitKat
KitKat 25 Sept 2023

This was fixed in the most recent update.

Avatar of Arch
Arch 25 Sept 2023

Dumb question, but I'm assuming once the modloader is installed and moved into the download folder, it does its job automatically for any of your mods

Avatar of KitKat
KitKat 25 Sept 2023

The mod loader's job is to find if one of my mods is installed in your DLC folder and if it is, load it onto any map it's compatible with. In this case, the mod loader finds that this mod is installed and then loads it in game. ATM it's redundant as the mod loader technically could be baked into this mod, but my thought is that in the future I will only ever need to update the mod loader to apply changes to future routes, rather than needing to update my backlog of content.

Avatar of Railroader
Railroader 26 Sept 2023

Excellent work, we definitely needed brighter headlights on the US locomotives! Is there a way to make this without the Mod Loader?

Avatar of KitKat
KitKat 26 Sept 2023

This mod will stay linked to the mod loader as it's required to load it.

Avatar of Railroader
Railroader 27 Sept 2023

Ok thanks for the reply. Do you know if there is a way to change the color of the headlights on the US locomotives to something more realistic than the ugly white color?

Avatar of KitKat
KitKat 13 Oct 2023

It's technically possible but not something I am looking to adjust for the time being.

Avatar of OleDre
OleDre 26 Sept 2023

Thank you very much, it's working on my end, I add the line "r.LightMaxDrawDistanceScale=10.0" even though I had a similar line =50 in my ini file. Either looks good and bright. The image shows the distance perry good.

Avatar of KitKat
KitKat 26 Sept 2023

The mod no longer needs you to set that engine.ini like that. Glad to hear you like the mod though!

Avatar of OleDre
OleDre 26 Sept 2023

Okay thank you for the info, I will remove it.

Also, there is an error in the TSW3 install path above, it shows TSW4

Avatar of KitKat
KitKat 26 Sept 2023

I didn't even notice, thank you for pointing that out.

Avatar of OleDre
OleDre 26 Sept 2023

You are welcome, things happen :)

Avatar of Scott N
Scott N 2 Oct 2023

I notice the headlights do not illuminate the ground well ahead except the Metrolink equipment

Avatar of KitKat
KitKat 2 Oct 2023

Which locomotives and on which routes? I don't have enough information to look into this. Testing the ES44C4 for example provides brighter headlights on Cajon Pass.

Avatar of Scott N
Scott N 2 Oct 2023

I noticed on Sand Patch Grade

Avatar of Scott N
Scott N 2 Oct 2023

The SD40-2 from CSX

Avatar of Scott N
Scott N 3 Oct 2023

They work on Sherman Hill and Cajon but don't work on Sand Patch Grade or Clinchfield Railroad.

Avatar of KitKat
KitKat 3 Oct 2023

I'll see what I can do.

Avatar of Scott N
Scott N 3 Oct 2023

Thanks for looking into it

Avatar of KitKat
KitKat 8 Oct 2023

the most recent patch should help your issue, looking into it though, I'm not sure I can fix the headlights for older routes the same way I can on TODv4 routes.

Avatar of KitKat
KitKat 8 Oct 2023

I also noted that Sand Patch Grade ether had extremely bright headlights or extremely dim lights so I've elected to include the brighter option, if you could I'd appreciate feedback on the brightness of lights on SPG!

Avatar of Scott N
Scott N 9 Oct 2023

The light brightness on Sand Patch Grade is still not bright enough but on Clinchfield Railroad the lights are bright enough there. Just letting you know that Sand Patch Grade needs improvement

Avatar of Scott N
Scott N 11 Oct 2023

I mean if running trains on Sand Patch Grade the lights are still too dim

Avatar of KitKat
KitKat 13 Oct 2023

I can not make anymore adjustments to those routes. TODV3 is very different from TODV4 as it does not use real world brightness values. I can not adjust any locomotives past what I already have done without completely ruining the driving experence. While I have done a lot to try and increase the brightness of those lights, this mod is mainly for TODV4 and includes all NA stock for if they get subed onto a TODV4 route. If any future improvements are made it will be noted in the update notes. (also if you don't see much difference on SPG, please make sure you have updated both this mod and the mod loader as initial versions of both were not functional on SPG causing the lights to not be changed)

Avatar of Scott N
Scott N 14 Oct 2023

I downloaded the mod loader and on SPG it works now so I’m happy the light range works now

Avatar of MCS121
MCS121 9 Oct 2023

I am running on train sim world 3 and am not noticing a difference in the illumination. Is this mod changing the headlight illumination or the brightness of the bulbs?

Avatar of KitKat
KitKat 9 Oct 2023

To be clear, you have not renamed this mod and you have the mod loader installed, correct?

Avatar of MCS121
MCS121 9 Oct 2023

Yes, I installed both into my DLC folder as is. I have tested on Peninsula corridor, sand patch, New York Trenton, and Cajon Pass

Avatar of MCS121
MCS121 9 Oct 2023

God mode did say that the mod did load as well under modders log

Avatar of KitKat
KitKat 9 Oct 2023

Results will vary depending on route, any TODV4 route should work with no issues though. Is it possible that TSW3 isn't working right anymore? Make sure everything is 100% up to date.

Avatar of MCS121
MCS121 9 Oct 2023

I haven't bought TSW4 as none of the routes interest me so I cant tell. I tried on TOD3 routes like Cajon and Sherman and I didn't get any results so I think something might not be working.

Avatar of KitKat
KitKat 9 Oct 2023

Sherman and Cajon are TODv4 not v3.

Avatar of MCS121
MCS121 10 Oct 2023

Ah, well it isn’t working for me at all then, at night some of the bulbs themselves might be a bit brighter but none of the castings are brighter/have more range

Avatar of KitKat
KitKat 10 Oct 2023

With TSW there is an upper extent to headlight distance, I have upped the distance by a large margin but not all locomotives will be noticeable. This is simply a core issue that I don't have full control over. I have tested the BNSF ES44AC and UP SD70ACe and they both are noticeably brighter in TSW3 but that was on an older version of the mod. You might be expecting a bigger difference which is making you think it's not working? I would take a few screenshots before and after and see if it's actually not working on your end. As I can't recreate the issue I can't fix this.

Avatar of MCS121
MCS121 11 Oct 2023

Avatar of MCS121
MCS121 11 Oct 2023

Top is with the mod bottom is without

Avatar of KitKat
KitKat 11 Oct 2023

Clearly, the mod isn't working for you, you're right. I'll look into TSW3 support a bit more but I might also just simply remove it from this mod. While everything should be the same between versions not having it currently installed doesn't help for compatibility.

Avatar of KitKat
KitKat 11 Oct 2023

I have now reinstalled TSW3 and can confirm it doesn't function on my end. I'll look into it but no promises on a fix.

Avatar of KitKat
KitKat 11 Oct 2023

After looking into this I can't get the mod to work on TSW3 anymore. It seems to be an issue with differences between how TSW3/4 loads mods meaning I would need to fully remake the mod to regain compatibility. Unless otherwise noted I will be making an update to the mod page to drop support for TSW3.

Avatar of MCS121
MCS121 11 Oct 2023

Alright

Avatar of NS ES44AC
NS ES44AC 14 Oct 2023

This patch does not work properly on HSC. (The headlights of the NS ES44AC have not been enhanced.) But it works fine on other lines.

Avatar of KitKat
KitKat 14 Oct 2023

NS ES44AC on HSC was disabled for now as it caused blinding headlights. The engine is still included if on another route.

Avatar of CTSL Railfan
CTSL Railfan 18 Oct 2023

nice one! i would personally make the mbta f40 to cast white and not yellow, since those are supposed to be LED's.

Avatar of KitKat
KitKat 27 Oct 2023

I can look into changing headlight colors for sure.

Avatar of Pnw-ferrynerd
Pnw-ferrynerd 23 Oct 2023

Hey hows it going? For some reason mine seem to be way to bright. Is there a fix to that, or is it something in the .ini? Thank you in advance!

Avatar of KitKat
KitKat 27 Oct 2023

This is purely due to how much fog DTG decided to add. My best advice is to dim your headlights in foggy situations or use Godmode to turn down fog manually. Simply put it's a side effect of increasing the brightness of lights, it's not something I can fix sadly.

Avatar of Dinosbacsi
Dinosbacsi 4 Dec 2023

A shame this does not seem to work for TSW3.

Avatar of KitKat
KitKat 8 Dec 2023

I have fully moved to TSW4 and have no intention of backporting my newer mods. I tried getting it to work a bit ago but it seems an update broke support for TSW3.

Avatar of thecynicalprole
thecynicalprole 17 Mar 2024

Hello, I noticed my lights aren't casting any light in GCT with the M7A on Harlem line

Avatar of KitKat
KitKat 18 Mar 2024

Should be fixed in the latest update.

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About this mod

Created
23 Sept 2023
Updated
18 Mar 2024
Game
Train Sim World
Type of content
Patch
Train Sim World compatibility
Train Sim World 4
Train Sim World Content
Amtrak's Acela, BNSF SD70ACe, Cajon Pass, Caltrain MP15DC Diesel Switcher, Caltrain MP36PH-3C 'Baby Bullet', Canadian National Oakville Subdivision: Hamilton - Oakville, Cane Creek: Thompson - Potash, Clinchfield Railroad: Elkhorn - Dante, CSX C40-8W, Horseshoe Curve: Altoona - Johnstown & South Fork, LIRR M3 EMU, Long Island Rail Road: New York - Hicksville, Metrolink Antelope Valley Line: Los Angeles - Lancaster, New Journeys - CSX SD40 (TSW 3), Norfolk Southern Heritage Livery Collection, Northeast Corridor: New York - Trenton, Peninsula Corridor: San Francisco - San Jose, Rush Hour - Boston Sprinter - Northeast Corridor: Boston - Providence, Sand Patch Grade, Santa Fe F7, Sherman Hill: Cheyenne - Laramie, Union Pacific Heritage Livery Collection