This mod poses as a foundation for many (future) iR projects, and perhaps also for some other people's projects. It includes many assets and systems which can be used by multiple routes or vehicles, to prevent compatibility issues between mods using thoes assets, and to reduce download sizes. In most cases, if you have been linked to this mod from another mod, it is almost certainly a requirement for that mod to work.
Please note that this mod does not change anything in-game by itself; features like the EBuLa have to be manually implemented on each train by us or by other modders.
For now, this is a closed source beta release; once we have polished up our new assets and the documentation, we're planning to make this mod open source with release v2.0!
But either way, enjoy!
This list only contains the most notable additions of this mod important to players. For more details on any and all features in this mod, consult the changelog below.
If you come across any issues or inaccuracies with this mod, or if you'd like to ask us something, please reach out to us, either by leaving a commment on the mod page, or by pinging someone from our team on the Train Sim Community Discord! We'll be dealing with it as soon as we can!
In this section we'd like to put light on projects using this mod for their own cool purposes! If you got anything cool to share with us, reach out to us describing your project and we'll consider adding it to this list! :D
If you like what you're seeing from us and would like to financially support us and our work (we're mostly still students, after all), you're more than welcome to do so on Nagi's Ko-fi page! It helps us with making new stuff, be it with us able to put more time into development, or with us being able to buy new equipment for even better stuff. We'll fairly split any donations between our team :)
Also, anyone contributing 5β¬ or more may be added to the list of supporters below!
Monthly supporters (i.e. First Class members through Ko-fi memberships) may be listed on all mods released or updated during the period of their membership and the next mod or mod update after the end of that period.
One-time supporters may be listed on the next mod or mod update after the donation.
We're really grateful for your support, it means a lot to us. We hope you enjoy all of our current and future work ^^
Thank you π
The documentation for this mod's asset will be released with the source code, so please be patient for that.
In case you already want to tinker around with our assets before the open source release, please follow the conditions beneath for releasing your mod:
Proudly π³οΈβπ made with π by Nagi & the iR Team, without AI
Version v2.0.0-b1 β released 27/01/2026
Tags: common-files dependencies
iR_Common_vX_Y_Z.pak in %userprofile%\Documents\My Games\TrainSimWorld6\Saved\UserContent. (You may have to create the UserContent directory.)Please always take note of the minimum version required by any mod you're trying to use.
Systems
Front-End
Passenger Information Systems
General
DB Regio
DB ICE
DB LCD Station Destination Displays
Station Assets
DB Station Signage β Wegeleitsystem Design CDC
Generic Assets
Audio
Systems
Front-End
Back-End
Rail Network Assets
Passenger Information Systems
ADtranz
bustec
Generic Assets
Fonts
Textures
Materials
Editor Tools
Systems
Assets
Typefaces
Could it be someone finally got an in-game ebula to work? π
How do I get it to work? Tried the 423 on Stuttgart timetable but the ebula screen looks the same
Hiya, when you're in a service, try pressing "FSD" and then "Halte" ^^
We'll be expanding functionality in future updates, but for now that's what we got. Gathering the data for a full-on EBuLa is something we're still investigating
~ Nagi
Sorry for my question. Is Ebula working in the train, which routes can I take and which trains? I can't find the FSD button
As of now, the only trains with our EBuLa are our S-Bahn KΓΆln and S-Bahn Stuttgart 423s. The EBuLa should work on those trains with any timetable service on any route. ^^
~ Nagi
Hmm something isn't working, I assume there's supposed to be new buttons on the ebula screen. https://prnt.sc/86u4xymhpMyB
I did double-check that I installed this to the correct file path, have mods enabled, and disabled my 423 mods to avoid conflicts from that side. One of your screenshots shows GSM-R, is the Expert 101 DLC necessary perhaps?
This mod does not have any dependencies whatsoever. Do you have our 423 repaints? The EBuLa is currently only implemented in those repaints; we'll be adding it to other trains once we got everything working.
~ Nagi
Ahhh, the repaints weren't listed as a dependency in this post :D
Works now after installing that, cheers!
Thanks for the update. I have a TSC-X controller and it won't work with the ebula repaint pack. Is there any possibility to make it working?
We've released an update for the repaints roughly an hour ago which re-adds support for external hardware. Redownload both repaints and it should work ^^
~ Nagi
This looks very interesting. I hope you figure out how to implement a true Ebula. It's something that's still missing in TSW, even though it would be feasible in UE. I'd finally like to be able to completely turn off the HUD, but without route information while driving, that's practically impossible. Keep us updated. Thanks.
is this compatible with ftf br 423?
Hi,
no its not compatible with the FTF BR423 from our side, its only used in our BR423 ExP for now
~ Hannah
But What BR 423 I Have To Pick Because I Have FTF Ver And ExP (KAH) Version.
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Funktioniert dieser wunderschΓΆne Mod noch in TSW6?