Fife Circle Enhancement Pack

Well here we are with a comprehensive EP for Fife Circle.

First the REALLY important stuff:

  1. This will ONLY really work with Fawx's Fife Circle 2024 timetable. Don't ask - but due to Addon-Bleeping-Manager it won't work in Rivet's timetable.
  2. Delete the old Bescot-C170-FCL.pak & Bescot-FCLE2G.pak files

Trailer with huge thanks to AVeryFatElf (Ben)
youtube

Changes:

Route:

  • Extensive addition and reworking of grasses and vegetation. Requires Blackpool DLC and FAWX'S 2024 TIMETABLE. Covers the Fife route, also Haymarket to Linlithgow and Linlithgow to Dalmeny.
  • Addition of lineside fencing, and inappropriate US style fencing swapped out
  • New pink scottish ballast and track
  • Graffiti thinned out to remove when inappropriate
  • Lighting adjustments; timers, brightness and colour of emitted lighting for stations and streets. Extra lighting added to Waverley area, Haymarket, Airport, Murrayfield stadium and key towns
  • Lighting added to the Forth road bridge with navigation lighting
  • Branded signage: Scotrail, Costa, Sainsbury's etc.
  • Fife coastal path signage on stations.
  • Replacement textures for vehicles
  • Realistic Scotrail station announcements
  • Bagpiper changed for more talented street musicians, sound volume reduced
  • Reverb sound volume through tunnels reduced so not to deafen you in the HST
  • Missing powerlines added
  • Main runway placed at airport
  • Additional overhead line equipment on tramlines
  • Container ships on the Fife
  • Scenery is work in progress: more clutter, lights, vehicles and pedestrians to be added. Airport to be completed (assets permitting)
  • Other adjustments such as platform surfaces, cable troughing, hanging ivy
  • Removed THE TREE

Class 170:

  • New internal and external PIS font
  • New realistic announcements *Not currently not working in 2024 timetable mod
  • New PA chime
  • New headlight and marker light visuals
  • New buzzer sound. Thanks to Dan/GBRf66715
  • Balance of cab audio, engine and run sounds, more bassy engine note
  • Removed click and pops from the internal engine audio
  • Replacement head/tail light textures
  • Replacement cab gauge and button lighting textures
  • Headlight LOD improved
  • Cab and notice board lighting intensity lowered
  • Interior saloon lighting brightness reduced

Other (Requires ECML 801 and GWR HST):

  • Drivable Class 43 formations in custom ScotRail skins including internal seating and carpets, and cab texture replacements. A few variations in power car numbering.
  • Drivable Class 800 (converted from 801)
  • Lumo Class 803 train for AI only towards King's Cross in Fawx's timetable.
  • Transpennine class 802 for future proofing

With huge thanks to Tom Hill for the base for the HST, Lumo & Transpennine skins

Caveats:

The internal Scotrail parts are placed on the GWR version of the HST. If you need to remove them to drive GWE, please rename or move the main EP Pak from your DLC. This was due to a limitation with the materials in the editor.

Any odd signalling behaviour is down to Rivet to fix, we cannot change those bugs.

Lighting over the Forth Rail Bridge is really quite bright. We haven't touched that, or been able to change it so far.

v1.1 Update 14 May 2024. Following Rivets patch the following compatibility changes have been made, plus some other changes:

  • Removal of temporary level crossing as Rivet added a working version
  • Removal of duplicate aircraft
  • Fixed up airport runway 24 as Rivet made changes which broke the markings
  • Improved textures on I7C powercars
  • Added grass to tile north of Queensferry
  • Added Transpennine class 802 for future proofing
  • Removed THE TREE growing over the track

v1.2 Update 15 May 2024.

  • Noticed that Rivet had nerfed the internal running sound on the class 170. Running sounds replaced and mixes adjusted
  • Removed brake block rubbing sounds. Class 170s have disc brakes. No idea why they added them
  • Fixed Forth road bridge navigation lighting
  • Removed a Rivet floating ball of grass from tunnel entrance at N. Queensferry
  • Swapped the aircraft in default tiles to use London Brighton one (install the BML EP to get Easy A250s). May not load in default TT

Requirements

MUST HAVES

Fawx's Fife Circle 2024 Timetable - MUST HAVE
Fife Circle - MUST HAVE
ScotRail Express: Edinburgh - Glasgow - MUST HAVE
Blackpool - Preston - Ormskirk - MUST HAVE
East Coast Mainline - MUST HAVE
Great Western Express - MUST HAVE

London - Brighton - Static aircraft
East Coastway - Ferry & Ship

Requirements

Optional but recommended

Optional but recommended. Class 801 Cab volume modifier (so you can hear the engines on the 800)

Optional but recommended

Installation Instructions

****Unzip the files into your game DLC folder:

Enable the Scenery Layer in your game's mastery menu:

Additional Comments

foliage.LODDistanceScale=3
grass.CullDistanceScale=3

Your engine.ini file can be found in Documents\My Games\TrainSimWorld4\Saved\Config\WindowsNoEditor

Note: When driving the 800 north of Haymarket you need to be in diesel mode!

  • with drivers key in, start diesel engines.
  • lower the pantograph if already raised.
  • select diesel mode.

Note: The scenery layer will not load in Rivets OG timetable or Free roam. Only if you load in via the 2024 TT mod.

Tags: edinburgh ep fife-circle

Files

Fife_EP_v1.2.zip 1 GB · Added 4 days ago · Downloaded 259×

Previously uploaded files have been downloaded 2,831 times before being withdrawn.

Comments

Avatar of choo_choo_charlie
choo_choo_charlie 27 Mar 2024

Wow that was quick... Good work! 😀

Avatar of Hand92250
Hand92250 27 Mar 2024

GOOD JOB !

Avatar of Damian_C06
Damian_C06 27 Mar 2024

how do i get the merge working

Avatar of Bescot
Bescot 27 Mar 2024

It won't work properly yet, I just did the prep. All the scenery is there but the map in the game needs fixing to show destinations.

Avatar of JustusLM
JustusLM 27 Mar 2024

When I install this, almost all vegetation has no textures. Am I missing something, or is it a faulty download or something?

EDIT: Turns out it wa a conflict with mjkcp's Class 801 coupler mod. The issue occured when the replacement version was installed, the variants version never caused any issues.

mjkcp fixed the issue in the newest version of the mod. It can now be used together with this one.

Avatar of Bescot
Bescot 27 Mar 2024

Do you have south eastern high-speed, as it's currently a requirement

Avatar of finnabarr
finnabarr 27 Mar 2024

Vegetation swap results in grey textures only in freeroam, and I have SEHS

Avatar of JustusLM
JustusLM 27 Mar 2024

After some testing, I found out that it was a conflict with another mod, and managed to figure out which one exactly (see the edit in my initial comment). In any case, that means there is no issue with this mod, and I was indeed missing something.

Avatar of Bescot
Bescot 28 Mar 2024

That's a bit strange! I can't see how a coupler mod would stop the materials for foliage from loading.

Avatar of finnabarr
finnabarr 28 Mar 2024

I don't have the coupler mod, and it still yields the scenery error :(

Avatar of Bescot
Bescot 28 Mar 2024

I cannot reproduce this problem. With LondonFaversham DLC it works as expected. You will have to do your own troubleshooting as just 2 of 226 downloads have a problem.

Avatar of Bescot
Bescot 30 Mar 2024

I've now seen that the materials fail if you load the route in Free-roam. I may fix that in the future but for now avoid that.

Avatar of scip
scip 28 Mar 2024

route merging really ? thats real awesome thx

Avatar of \owawa
\owawa 28 Mar 2024

is a must if you have fife dlc

Avatar of PAULO RJ
PAULO RJ 29 Mar 2024

THANKS FOR THE MOD!!!SENSACIONAL

Avatar of Smudge3161
Smudge3161 29 Mar 2024

Added the mod, thanks for removing the bag pipe noise, that was annoying. Nothing shows up for the merge yet on the map for EG but i take it you are working on this, great mod.

Avatar of Bescot
Bescot 29 Mar 2024

Thanks. Yes, more work required to get free roam working in the merged section .

Avatar of Jose2002
Jose2002 29 Mar 2024

Hello ! When you say route fusion, what do you mean? . Are the routes of the two complete routes combined into one?

Another thing, in the Fife Circle, the road between Linlithgow and Glasgow Queen Street does not have decoration, are you going to add it later?

Avatar of Bescot
Bescot 29 Mar 2024

Honestly. I do not know what I'm going to do. I'd really prefer the developers to pull their finger out and fix this themselves. Until they make a decent attempt, I am done for now.

Avatar of OleDre
OleDre 30 Mar 2024

Regardless of what the future brings, your work on and what you have done and I mean "Both Bescot & Rob S" Is very much apprecated. And not just here with this DLC, My game is so much better as a whole. I thank you.

Avatar of Bescot
Bescot 31 Mar 2024

<3

Avatar of Belle
Belle 31 Mar 2024

The guard buzzer sound is wrong - if I was to provide one could it be changed?

Avatar of Bescot
Bescot 31 Mar 2024

Yes, I thought they had. The problem is they used the saloon beep instead of a buzzer in the cab and the setup shares the same sound

Avatar of Bescot
Bescot 31 Mar 2024

Cheers, now applied to the pak :)

Avatar of Gav
Gav 1 Apr 2024

Thanks for this - question though about the amendments to the below:

foliage.LODDistanceScale=3
grass.CullDistanceScale=3

My engine.ini file doesnt have any setting or these parameters? am i missing something or do i add them in?

Avatar of Rich 84
Rich 84 1 Apr 2024

At the very bottom of the dlc list, leave a space & then copy & paste this

[SystemSettings]
foliage.LODDistanceScale=3
grass.CullDistanceScale=3

Avatar of Gav
Gav 1 Apr 2024

Thank you :)

Avatar of Rich 84
Rich 84 1 Apr 2024

Loving the improved 170 sounds, however the tunnel & bridge reverb is louder than before.

Avatar of Bescot
Bescot 1 Apr 2024

It is. There were no internal running sounds before. I've had to allow the external ones to be heard inside the cab. Cabs aren't as quiet irl as Rivet would like us to believe. Yes engines are, but running sounds are louder at the front that anywhere else.

Avatar of Bescot
Bescot 1 Apr 2024

Rich84, just revisiting this. Have tried the HST and Scotsman on this route, and they have the same reverb as the modded 170. It's much louder than other routes. The 170 driven on GOBLIN has barely audible underbridge reverb. Rivet!!

Avatar of Rich 84
Rich 84 2 Apr 2024

I noticed that as well with the HST

Avatar of Bescot
Bescot 2 Apr 2024

I know what's causing it, but it's something Rivet need to look at because it's route based. Their reverb volume is almost twice as loud as DTGs routes.

Avatar of expiredhinau
expiredhinau 4 Apr 2024

What's the significance of 'Merged with Edinburgh to Glasgow'?

Does that mean foliage and ballast improvements will apply on 385 routes between Edinburgh and Glasgow as well? Hoping it's a yes, pack looks fantastic.

Avatar of Bescot
Bescot 4 Apr 2024

Well, no. Not like that. The intention is to have the Glasgow line included as part of the Fife line with a combined timetable. But. That's a longer term aspiration.

Avatar of Benjwri
Benjwri 21 days ago

Absolutely love this. Only comment is is there any chance of putting the IET stop car markers from ECML down now the new timetable is out?

Avatar of Bescot
Bescot 21 days ago

Will do at some point :)

Avatar of Miguel
Miguel 21 days ago

Awesome work. Thanks guys.

Avatar of mldaureol
mldaureol 21 days ago

Thanks to everbody who worked on this.
Much Appreciated.

Avatar of OleDre
OleDre 21 days ago

I'm just making sure I understand everything with this update, and with what is stated in the "Note:" above, all the "scenery layers" will effect OG Timetable as well as the Fife Circle 2024 Mod by Fawx, Correct?
Or
Can the original Mod that I have installed will still work with OG Fife Circle, alongside this current update that works with Fawx's Fife Circle 2024 timetable?
Or am I just overthinking everything, ya know Gen-X and the mind, it's the first to Go :)

Avatar of Bescot
Bescot 21 days ago

Most of the scenery will not show up if you run the original timetable. Due to add-on manager bulls**. You can use the EP with the OG timetable but the added scenery will not be there.

You must delete the old Bescot files for the route or they'll conflict.

Avatar of OleDre
OleDre 21 days ago

Got it, thank you for the Quick reply, I really do appreciate all the hard work, And I can understand the frustration.
I just don't understand why this is an issue, what is being guarded so tightly, that they must put in roadblocks.

Avatar of On Track Simulation

Fantastic work all round by everyone involved!

Avatar of JetWash
JetWash 19 days ago

Thanks guys! :-)

Avatar of Xander1986
Xander1986 21 days ago

This mod is stunning thank you so much :D

Avatar of CookieBot
CookieBot 20 days ago

great work guys! this is what it should have been from the get go!

Avatar of Zappaman
Zappaman 20 days ago

Terrific mod, made me buy the dlc; thanks all involved in making it, without the great bunch of modders doing their stuff this game would be sadly lacking the polish it so desperately needs🌟🌟🌟🌟🌟

Avatar of JXTR
JXTR 19 days ago

Just wanted to say, this has got to be the best mod work I've seen in TSW to date, what a fantastic overhaul and upgrade you guy's have done for Fife Circle. It truly is everything I could wish for and beyond in many ways and my god the timetable is absolutely perfect too. Love seeing the inclusion of the verious LNER serives as well as AI at Plat 5 & 6.

As a personal request for any future development where the timetable is concerned - I'd love to see the likes of TPE's 802's as AI at Waverley as well as LNER's King's X - Stirling (and vice versa) services (presumably as AI) running, at a push maybe even Avanti 805's or 7's standing in for pendo's. But I appreciate some of this may not be feesable.

All in all, great work to everyone involved. I'd like to thank you for the efforts put in and making FIfe Circle so enjoyable. Cheers guys.

Avatar of oriental_red
oriental_red 19 days ago

Thank you to everyone involved in making this update possible! After the positive feedback here, I have now bought the DLC and am excited. Thanks for the work. It's a shame that something like that didn't come from Rivet himself.

Avatar of Omonyo
Omonyo 19 days ago

Impressive work! Thanks a lot for all your effort and work.

Avatar of trainspottingtv_alex

Not sure if its just me but the HST cant be driven as the windows cant be looked through and non of the HSTs are spawning in when other trains are chosen

Avatar of JetWash
JetWash 17 days ago

That's just you I'm afraid. You will certainly have a conflicting mod causing your issue

Avatar of Jose2002
Jose2002 17 days ago

hello ! First of all, I want to say that I love the mod. It is officially the first merger of two routes in TSW history.

I wanted to ask you a question . The landscape of the Edinburgh to Glasgow route already appears on the Fife Circle route, but it is not represented on the map. Will it ever be performed ? I don't know if I explain myself. I attached an image

As you can see in the image, there is a section missing that, although it is already decorated, is missing from the map itself (I mean it is missing from the map between Linlithgow and Glasgow)

So after all this, the final question is.... will the part that remains to appear on the map ever appear?

Avatar of mercdriver
mercdriver 15 days ago

In your description above you mention the following :
Enable the Scenery Layer in your game's mastery menu:

I have TSW4 and I cannot find that menu in the game.

Avatar of JetWash
JetWash 15 days ago

Along the top select ‘DTG LIVE’ which is inbetween MY PROFILE and STORE. Once in that menu click on the MASTERY REWARDS tile in the top right corner. You will find the scenery tile with tick box in there.

Avatar of mercdriver
mercdriver 15 days ago

Thanks JetWash found it.

Avatar of mercdriver
mercdriver 14 days ago

Hi,

Are all of the .pak files, including the optional ones placed in the DLC folder.

I can see that the Class 385 file goes into DLC, but not the others.

Avatar of JetWash
JetWash 14 days ago

As always, all .pak files go in the DLC folder. Why would you think otherwise?

The installation instructions further up the page tell you to do exactly that.

Avatar of mercdriver
mercdriver 14 days ago

Hi JetWash, thanks for clearing that one. Newbie mistake, we live and learn ;)

Avatar of JetWash
JetWash 13 days ago

No problem. It can be a bit overwhelming if you're new to it all but it's pretty straightforward & once you get the hang of it there'll be no stopping you. It's one of the good things about TSW...all mods are .pak files and you simply drop them into your DLC folder. It couldn't be simpler really!

Avatar of SPIRITismywolf
SPIRITismywolf 13 days ago

Cant get this or the enhancement pack to work, go to load in and keep getting fatal error. removed all mods not related, reinstalled game, nvidia graphics resetting, shaders cleared. nothing seems to work.

Avatar of JetWash
JetWash 12 days ago

Whatever is going on there is nothing to do with this mod I’m afraid. I can’t tell you what the problem is, but it isn’t this. Sorry I can’t help

Avatar of mercdriver
mercdriver 8 days ago

Took my first schedules on the Fife Enhancement today, and all I can say is well done to all involved.
Is there a way of adding GWR's HST to the Glasgow to Edinburgh route?

Avatar of Cabbepe
Cabbepe 5 days ago

Will we see the announcements coming back on this pack later on? I happen to like them. (I'll probably go to the original 170 when driving them, for the time being.)

Avatar of JetWash
JetWash 5 days ago

So do we, but at the moment we can't get them working. It is being worked on however

Avatar of Miguel
Miguel 4 days ago

Just installed this latest update and now the 170 isn't showing in the 2024 timetable. It was working ok prior even after the Steam update. Any ideas? It is showing in the standard timetable.

Avatar of Bescot
Bescot 4 days ago

Try restarting the game

Avatar of Miguel
Miguel 4 days ago

Tried, still not showing. I've even deleted the pak files and installed again. The HST has now disappeared too.

Avatar of Bescot
Bescot 4 days ago

I'm scratching my head here. No changes were made the the HST since v1.0.

Avatar of Miguel
Miguel 4 days ago

I uninstalled Fife Circle and deleted all pak files from this patch. I then reinstalled the Fife route from Steam. Set to play and the 2024 timetable showed the 170. I came out of the game and installed the patch. Re loaded the game and on the 2024 timetable the HST is there once again but the 170 is not showing. Only difference is adding the pak files here.

Avatar of Miguel
Miguel 4 days ago

If it helps the 170 is appearing as AI but the option to drive the 170 from the timetable menu isn't showing on the 2024 timetable.

Avatar of Bescot
Bescot 4 days ago

It could be a mod conflict? Try removing all other mods

Avatar of Miguel
Miguel 4 days ago

Not sure how it can be any other mods, considering the only thing I've updated since the Rivet update is this Fife EP update. All the recommended patches are up to date and it worked ok yesterday. After driving a standard timetable on Fife I tried the 2024 timetable to check it wasn't broken. It's only since this updated EP was installed today the issue has arisen where the 170 does not show to select to drive. I've even uninstalled this EP and reverted to the original version and the 170 is showing up on the selection menu again. It has to be something here with this update surely.

Avatar of Bescot
Bescot 4 days ago

All I'm suggested for you to trouble shoot by narrowing down any conflicting mods. If the train works on default timetable there's no problem with the train as such. It doesn't have any formation files, or rail vehicle definition files and the only changes were to the sound files. Everyone one I've spoken to with the correct pak files report no problem found, except for one who had a mod conflict with something out of date. Sorry I can't be of more help at this time.

Avatar of W2SJW
W2SJW 4 days ago

I'm suffering the same issue. I purged ALL other mods out, except the files here + Fawx's timetable & got the 170 back. Time to figure out what the culprit is...

Avatar of Bescot
Bescot 3 days ago

If you can work out what it is please let us know! Can't do any more for the time being, but narrowing it down might help us to try to work out why this happens to a handful of people.

Avatar of Bescot
Bescot 3 days ago

I fear this is quite random. Nothing changed in the Fife EP for the 170 between v1 and v1.1, and neither these or 1.2 work since Rivet updated the route with some other mods. I also today found the BCC EP caused the 170 to go from the menu, there's likely other mods too. As these are completely unrelated to the 170 I have no idea why this is, or why it worked before Rivet updated the route. I have also rebuilt the EP without any Class 170 files, and it still failed to show XD

Avatar of W2SJW
W2SJW 3 days ago

Oh, that's really disturbing to hear. I had to give up after 30 minutes last night swapping mods to narrow the issue down because I had to get up for work today.

I also need to reach out to Laika to find out if the light bleed & rain patch is still needed after Rivet did the update to the 170.

Avatar of Miguel
Miguel 3 days ago

Well this evening I did as you suggested. Took off all mods and reintroduced them a few at a time, each time loading the game to see when the 170 disappeared from the menu. It didn't!! No idea why it is now suddenly showing but happy it is.

Avatar of heinz
heinz 3 days ago

hallo.ich habe ein problem...ich bekomme seiddem update der fivecircle line einen out of vram fehler schon beim laden des hauptspiels mit dem neuen mod.entferne ich den mod klappt alles.bei der vorherigen version funktionierte alles super.weiss jemand, woran das liegen könnte? danke im vorraus.

Avatar of Bescot
Bescot 3 days ago

How much vram does your GPU have, and what is your PC spec. It's possible that because Rivet changed their grass, and once adding the additional vegetation in the EP it's taking more memory than before , but none of the testers have reported this kind of problem.

Avatar of heinz
heinz 3 days ago

gtx 1070 8gb vram, intel i5 760 at 3.8ghz and 16gb of ram.all works great but when i install the new mod, the game crashed...:( before the update, your mod works great and vram use was 5400 mb only.i have newest godmod installed and the new lightning mod for high settings.all the other routes works fine.

Avatar of Bescot
Bescot 3 days ago

Ok nothing has changed really between v1.0 and v1.2 to add any extra scenery to cause that. If you still have v1, you could try that with Rivets new update and see if you get the same problem. I think possibly it's due to Rivet increasing the LODs on default grass. What is the vram usage now, does it say?

Avatar of heinz
heinz 3 days ago

okay.but i have delete the older version.. my mistake ;) can you give me a link with the older version pls?

Avatar of heinz
heinz 3 days ago

vram is at 5600mb max.

Avatar of Bescot
Bescot 3 days ago

I don't have the older version.

Avatar of Bescot
Bescot 3 days ago

You might have to reduce your screen size or settings or if you have an ini mod to see if it's vram or some other crash. I can't see vram being an issue on a 8gb card

Avatar of heinz
heinz 3 days ago

das dachte ich mir auch.ich werde es mal mit 80% bildschirm versuchen.trotzdem vielen dank für die hilfe und deine super arbeit. bitte weiter so :) lg heinz

Avatar of JLD95
JLD95 3 days ago

Hi, thank you for this great mod.
I played "High Winds" scenario but saw oddities: speed limits on HUD are for HST, some speed signs s are repeated on few hundred meters but no warning signal: I don't known the line IRL.

Avatar of JetWash
JetWash 2 days ago

Obviously that is nothing to do with this pack but is part of the route itself. You’d have to report that to Rivet but I fear you’ll be screaming into the void. Other than the branch line, and based on Rivet’s previous behaviour, I’d be knocked sideways were there to be another patch for this route.

On the speed limit thing, I believe certain units are cleared to run to the higher speed limits, the 170 being one of them, so that is correct.

Avatar of heinz
heinz 12 hours ago

hallo nochmal..also ich habe vergessen zu sagen, das ich godmode 0.5.8 benutze und den lightningmod 4.6.0.das problem existiert leider weiterhin.windows 10 ist optimiert und es laufen keine anwendungen im hintergrund.beim laden kommt der fehler out of vram und rendering timeout nach 120.0.vielleicht helfen diese angaben damit du mir helfen kannst.regards heinz

Avatar of Bescot
Bescot 10 hours ago

I don't know what is causing that. Are you using ini changes, or a really high game resolution? Nobody else reports the same problem. You could try removing Fife_Enhancement_Pack_Part2.pak and see what happens. That will remove all the new grass but leave Rivet's own original grass. Just to observe what happens.

Avatar of heinz
heinz 8 hours ago

ja ich benutze die neueste ini optimierung von jetwash zusammen mit dem godmod. einstellungen habe ich hoch nicht ultra.diese hier https://www.trainsimcommunity.com/mods/c3-train-sim-world/c105-ini-tweaks/i3889-tsw-4-lighting-graphic-enhancement-v461 und das hier https://www.trainsimcommunity.com/mods/c3-train-sim-world/c75-utilities/i2703-tsw-god-mode-alpha-058 okay, ich werde part2 mal entfernen und melde mich danach wieder

Avatar of heinz
heinz 8 hours ago

sorry aber auf das entfernen des part2.pak ändert den fehler leider nicht.wie gesagt ALLE anderen mods laufen gut.schade...

Avatar of Omonyo
Omonyo 6 hours ago

Exactly the same issue for me. Plus the "vanishing" 170.

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About this mod

Created
27 Mar 2024
Updated
4 days ago
Game
Train Sim World
Type of content
Patch
Train Sim World compatibility
Train Sim World 4
Train Sim World Content
Fife Circle Line: Edinburgh - Markinch via Dunfermline & Kirkcaldy